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scummvm/engines/stark/visual/effects/bubbles.h
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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_VISUAL_EFFECTS_BUBBLES_H
#define STARK_VISUAL_EFFECTS_BUBBLES_H
#include "engines/stark/visual/effects/effect.h"
#include "common/array.h"
#include "common/rect.h"
namespace Stark {
namespace Gfx {
class Driver;
class SurfaceRenderer;
class Texture;
}
/**
* A visual effect for drawing small bubbles moving up on top of the scene
*/
class VisualEffectBubbles : public VisualEffect {
public:
static const VisualType TYPE = Visual::kEffectBubbles;
explicit VisualEffectBubbles(Gfx::Driver *gfx, const Common::Point &size);
~VisualEffectBubbles() override;
/** Set the effect's parameters using the string based data format found in the game data files */
void setParams(const Common::String &params);
/** Draw the effect at the designated position */
void render(const Common::Point &position);
private:
enum Kind {
kSmall = 1,
kLarge = 2,
kRandom = 3
};
struct Bubble {
Common::Point position;
Kind kind;
};
// Parameters
uint _bubbleCount;
Kind _kind;
int _sourcePositionRatioX;
int _maxVerticalSpeed;
int _maxHorizontalSpeed;
byte _mainColorR;
byte _mainColorG;
byte _mainColorB;
// State
Common::Point _sourcePosition;
uint32 _mainColor;
uint32 _darkColor;
Common::Array<Bubble> _bubbles;
void update();
void drawBubble(const Bubble &bubble) const;
void drawSmallBubble(const Bubble &bubble) const;
void drawLargeBubble(const Bubble &bubble) const;
};
} // End of namespace Stark
#endif // STARK_VISUAL_EFFECTS_BUBBLES_H