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scummvm/engines/icb/gfx/rab_api.cpp
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219 lines
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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/icb/common/px_common.h"
#include "engines/icb/common/px_rcutypes.h"
#include "engines/icb/gfx/rab_api.h"
namespace ICB {
// Decompress the FrameData into the CurrentFrame data storage
// e.g. undo the delta compression or replace the zero ignored
// values with zero
Bone_Frame *rab_API::GetFrame(const int f) {
Bone_Frame *curFrm = GetCurrentFrame();
Bone_Frame *prevFrm = NULL;
if (f != currentFrame) {
// Decode and decompress the data from the animation frame into
// the current frame
FrameData *frm = GetFrameData(f);
uint32 b, i;
uint32 nt = frm->nThings;
int8 *data = frm->data;
// For deltas we need the previous frame
if ((frm->typeSize & DataTypeDeltas) != 0) {
prevFrm = GetFrame(f - 1);
int dcvx;
int dcvy;
int dcvz;
int prevVx;
int prevVy;
int prevVz;
int curVx;
int curVy;
int curVz;
int temp;
int prevCrot;
int nBits = 0;
int min;
int mask;
int storeZero;
int dataSize;
// So just need to add on the deltas to the previous frame !
{
dataSize = (frm->typeSize & DataSizeBitMask);
switch (dataSize) {
case 3: {
nBits = DELTA_24_NBITS;
break;
}
case 2: {
nBits = DELTA_16_NBITS;
break;
}
case 1: {
nBits = DELTA_8_NBITS;
break;
}
}
min = (1 << (nBits - 1));
mask = (1 << nBits) - 1;
storeZero = frm->typeSize & DataStoreZero;
for (i = 0; i < nt; i++) {
// The data is not aligned so need to do memcpy
temp = 0;
if (storeZero == 0) {
b = (int)(*data);
data++;
} else {
b = i;
}
memcpy(&temp, (data), dataSize);
// The previous compressed angles
prevCrot = prevFrm->bones[b].crot;
prevVx = (prevCrot >> COMP_VX_SHIFT) & COMP_VX_MASK;
prevVy = (prevCrot >> COMP_VY_SHIFT) & COMP_VY_MASK;
prevVz = (prevCrot >> COMP_VZ_SHIFT) & COMP_VZ_MASK;
// The signed deltas
dcvz = (temp & mask) << COMP_EXTRA_SHIFT;
dcvz = dcvz - min;
temp = temp >> nBits;
dcvy = (temp & mask) << COMP_EXTRA_SHIFT;
dcvy = dcvy - min;
temp = temp >> nBits;
dcvx = (temp & mask) << COMP_EXTRA_SHIFT;
dcvx = dcvx - min;
// Add on the deltas
curVx = prevVx + dcvx;
curVy = prevVy + dcvy;
curVz = prevVz + dcvz;
// Correct for being -ve !
if (curVx < 0)
curVx += (COMP_DELTA_RANGE);
if (curVy < 0)
curVy += (COMP_DELTA_RANGE);
if (curVz < 0)
curVz += (COMP_DELTA_RANGE);
if (curVx >= (COMP_DELTA_RANGE))
curVx -= (COMP_DELTA_RANGE);
if (curVy >= (COMP_DELTA_RANGE))
curVy -= (COMP_DELTA_RANGE);
if (curVz >= (COMP_DELTA_RANGE))
curVz -= (COMP_DELTA_RANGE);
// Pack up the deltas
temp = 0;
temp = (curVx << COMP_VX_SHIFT);
// y = 10-bits into middle rot
temp |= (curVy << COMP_VY_SHIFT);
// z = 10-bits into lower rot
temp |= (curVz << COMP_VZ_SHIFT);
// Store the deltas in the currentFrame structure
curFrm->bones[b].crot = temp;
data += dataSize;
}
}
} else {
// switch type stuff on the type of the compressed data
switch (frm->typeSize) {
case ALL_ANGLES_32_TYPESIZE: {
for (b = 0; b < nt; b++) {
// The data is not aligned so need to do memcpy
memcpy(&(curFrm->bones[b].crot), (data), sizeof(CompTriplet));
data += ALL_ANGLES_32_BYTE_SIZE;
}
break;
}
case NONZERO_ANGLES_32_TYPESIZE: {
// Zero out the angles first
for (b = 0; b < nBones; b++) {
curFrm->bones[b].crot = ZERO_ANGLE;
}
// Then update the angles which are non-zero
for (i = 0; i < nt; i++) {
b = (int)(*data);
memcpy(&(curFrm->bones[b].crot), (data + 1), sizeof(CompTriplet));
data += NONZERO_ANGLES_32_BYTE_SIZE;
}
break;
}
default: { return NULL; }
}
}
curFrm->poseBone = frm->poseBone;
currentFrame = (u_char)f;
}
return curFrm;
}
// Compress an SVECTOR ( uint16 vx,vy,vz, pad; ) -> uint32
// by dividing the angles (12-bits 0-4095) by four to make them 10-bits
int CompressSVECTOR(SVECTOR rotin, CompTriplet *rotout) {
int16 vx = rotin.vx;
int16 vy = rotin.vy;
int16 vz = rotin.vz;
// Make the angles +ve
if (vx < 0)
vx += 4096;
if (vy < 0)
vy += 4096;
if (vz < 0)
vz += 4096;
// Reduce to 10-bits
vx = (short)((vx >> COMP_ANGLE_SHIFT) & COMP_VX_MASK);
vy = (short)((vy >> COMP_ANGLE_SHIFT) & COMP_VY_MASK);
vz = (short)((vz >> COMP_ANGLE_SHIFT) & COMP_VZ_MASK);
// Pack into a single int32
// x = 10-bits into upper rot
int temp = (vx << COMP_VX_SHIFT);
// y = 10-bits into middle rot
temp |= (vy << COMP_VY_SHIFT);
// z = 10-bits into lower rot
temp |= (vz << COMP_VZ_SHIFT);
*rotout = temp;
return 1;
}
} // End of namespace ICB