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scummvm/engines/icb/common/revtex_api.h
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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_REVTEX_API_H
#define ICB_REVTEX_API_H
namespace ICB {
#define REVTEX_API_ID "RTX"
#define REVTEX_API_SCHEMA 1
#define MAX_PAL_ENTRIES (256)
// The level pointers within the RevTexture structure in this structure
// are relative addresses which get converted to absolute pointer by
// calling the Map function
typedef struct revtex_API {
char id[4];
uint32 schema;
// RevTexture revtex;
u_int palette[256]; // windows 32-bit RGB with 1 byte of padding
u_int width; // must be power of 2
u_int height; // must be power of 2
u_int levelOffset[9]; // width/1 * height/1 -> width/256 * height/256
} revtex_API;
} // End of namespace ICB
#endif // #ifndef REVTEX_API_H