Files
scummvm/engines/hadesch/module.mk
T
Vladimir Serbinenko 058592794f HADESCH: Add new engine for Hades' Challenge
The game is completable but 3 arcade sequences at the end of Minotaur, Medusa and Troy quests.
Probably full of bugs but I already publish it for consideration
2020-10-24 19:51:30 +02:00

55 lines
1.1 KiB
Makefile

MODULE := engines/hadesch
MODULE_OBJS = \
metaengine.o \
pod_file.o \
tag_file.o \
pod_image.o \
video.o \
hadesch.o \
baptr.o \
rooms/olympus.o \
rooms/walloffame.o \
rooms/argo.o \
rooms/crete.o \
rooms/minos.o \
rooms/daedalus.o \
rooms/seriphos.o \
rooms/medisle.o \
rooms/troy.o \
rooms/quiz.o \
rooms/minotaur.o \
rooms/catacombs.o \
rooms/priam.o \
rooms/athena.o \
rooms/volcano.o \
rooms/riverstyx.o \
rooms/hadesthrone.o \
rooms/credits.o \
rooms/intro.o \
rooms/ferry.o \
rooms/options.o \
rooms/monster.o \
rooms/monster/projectile.o \
rooms/monster/typhoon.o \
rooms/monster/cyclops.o \
rooms/monster/illusion.o \
rooms/medusa.o \
rooms/trojan.o \
gfx_context.o \
ambient.o \
herobelt.o \
hotzone.o \
table.o \
persistent.o
DETECT_OBJS += $(MODULE)/detection.o
# This module can be built as a plugin
ifeq ($(ENABLE_HADESCH), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk