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scummvm/engines/director/cursor.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef DIRECTOR_CURSOR_H
#define DIRECTOR_CURSOR_H
#include "graphics/maccursor.h"
#include "graphics/macgui/macwindowmanager.h"
namespace Graphics {
class ManagedSurface;
class MacCursor;
}
namespace Director {
class Cursor : public Graphics::MacCursor {
public:
Cursor();
void readFromCast(uint cursorId, uint maskId);
void readFromResource(int resourceId);
bool isEmpty() { return !(_cursorResId || _cursorCastId); }
bool operator==(const Cursor &c);
virtual byte getKeyColor() const override { return _keyColor; }
virtual const byte *getPalette() const override { return _usePalette ? _palette : nullptr; }
public:
Graphics::MacCursorType _cursorType;
int _cursorResId;
uint _cursorCastId;
uint _cursorMaskId;
private:
void resetCursor(Graphics::MacCursorType type, bool shouldClear = false, int resId = 0, uint castId = 0, uint maskId = 0);
private:
bool _usePalette;
byte _keyColor;
};
} // End of namespace Director
#endif