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scummvm/engines/cge/sound.cpp
T
Tomasz Długosz eaab877d66 JANITORIAL: fix the name of original author of cge and cge2
The first name is Janusz, not Janus.
The correct name was used in AUTHORS and credits.
In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
2020-04-18 20:59:57 +02:00

308 lines
6.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
*/
#include "cge/sound.h"
#include "cge/text.h"
#include "cge/cge_main.h"
#include "common/config-manager.h"
#include "common/memstream.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
namespace CGE {
DataCk::DataCk(byte *buf, int bufSize) {
_buf = buf;
_ckSize = bufSize;
}
DataCk::~DataCk() {
free(_buf);
}
Sound::Sound(CGEEngine *vm) : _vm(vm) {
_audioStream = NULL;
_soundRepeatCount = 1;
open();
}
Sound::~Sound() {
close();
}
void Sound::close() {
_vm->_midiPlayer->killMidi();
}
void Sound::open() {
setRepeat(1);
play((*_vm->_fx)[30000], 8);
}
void Sound::setRepeat(int16 count) {
_soundRepeatCount = count;
}
int16 Sound::getRepeat() {
return _soundRepeatCount;
}
void Sound::play(DataCk *wav, int pan) {
if (wav) {
stop();
_smpinf._saddr = &*(wav->addr());
_smpinf._slen = (uint16)wav->size();
_smpinf._span = pan;
_smpinf._counter = getRepeat();
sndDigiStart(&_smpinf);
}
}
void Sound::sndDigiStart(SmpInfo *PSmpInfo) {
// Create an audio stream wrapper for sound
Common::MemoryReadStream *stream = new Common::MemoryReadStream(PSmpInfo->_saddr,
PSmpInfo->_slen, DisposeAfterUse::NO);
_audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
// Start the new sound
_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle,
Audio::makeLoopingAudioStream(_audioStream, (uint)PSmpInfo->_counter));
// CGE pan:
// 8 = Center
// Less = Left
// More = Right
_vm->_mixer->setChannelBalance(_soundHandle, (int8)CLIP(((PSmpInfo->_span - 8) * 16), -127, 127));
}
void Sound::stop() {
sndDigiStop(&_smpinf);
}
void Sound::sndDigiStop(SmpInfo *PSmpInfo) {
if (_vm->_mixer->isSoundHandleActive(_soundHandle))
_vm->_mixer->stopHandle(_soundHandle);
_audioStream = NULL;
}
Fx::Fx(CGEEngine *vm, int size) : _current(NULL), _vm(vm) {
_cache = new Handler[size];
for (_size = 0; _size < size; _size++) {
_cache[_size]._ref = 0;
_cache[_size]._wav = NULL;
}
}
Fx::~Fx() {
clear();
delete[] _cache;
}
void Fx::clear() {
for (Handler *p = _cache, *q = p + _size; p < q; p++) {
if (p->_ref) {
p->_ref = 0;
delete p->_wav;
p->_wav = NULL;
}
}
_current = NULL;
}
int Fx::find(int ref) {
int i = 0;
for (Handler *p = _cache, *q = p + _size; p < q; p++) {
if (p->_ref == ref)
break;
else
++i;
}
return i;
}
void Fx::preload(int ref0) {
Handler *cacheLim = _cache + _size;
char filename[12];
for (int ref = ref0; ref < ref0 + 10; ref++) {
sprintf(filename, "FX%05d.WAV", ref);
EncryptedStream file(_vm, filename);
DataCk *wav = loadWave(&file);
if (wav) {
Handler *p = &_cache[find(0)];
if (p >= cacheLim) {
delete wav;
break;
}
delete p->_wav;
p->_wav = wav;
p->_ref = ref;
} else {
warning("Unable to load %s", filename);
}
}
}
DataCk *Fx::load(int idx, int ref) {
char filename[12];
sprintf(filename, "FX%05d.WAV", ref);
EncryptedStream file(_vm, filename);
DataCk *wav = loadWave(&file);
if (wav) {
Handler *p = &_cache[idx];
delete p->_wav;
p->_wav = wav;
p->_ref = ref;
} else {
warning("Unable to load %s", filename);
}
return wav;
}
DataCk *Fx::loadWave(EncryptedStream *file) {
byte *data = (byte *)malloc(file->size());
if (!data)
return 0;
file->read(data, file->size());
return new DataCk(data, file->size());
}
DataCk *Fx::operator[](int ref) {
int i;
if ((i = find(ref)) < _size)
_current = _cache[i]._wav;
else {
if ((i = find(0)) >= _size) {
clear();
i = 0;
}
_current = load(i, ref);
}
return _current;
}
MusicPlayer::MusicPlayer(CGEEngine *vm) : _vm(vm) {
_data = NULL;
_isGM = false;
MidiPlayer::createDriver();
int ret = _driver->open();
if (ret == 0) {
if (_nativeMT32)
_driver->sendMT32Reset();
else
_driver->sendGMReset();
// TODO: Load cmf.ins with the instrument table. It seems that an
// interface for such an operation is supported for AdLib. Maybe for
// this card, setting instruments is necessary.
_driver->setTimerCallback(this, &timerCallback);
}
_dataSize = -1;
}
MusicPlayer::~MusicPlayer() {
killMidi();
}
void MusicPlayer::killMidi() {
Audio::MidiPlayer::stop();
free(_data);
_data = NULL;
}
void MusicPlayer::loadMidi(int ref) {
// Work out the filename and check the given MIDI file exists
Common::String filename = Common::String::format("%.2d.MID", ref);
if (!_vm->_resman->exist(filename.c_str()))
return;
// Stop any currently playing MIDI file
killMidi();
// Read in the data for the file
EncryptedStream mid(_vm, filename.c_str());
_dataSize = mid.size();
_data = (byte *)malloc(_dataSize);
mid.read(_data, _dataSize);
// Start playing the music
sndMidiStart();
}
void MusicPlayer::sndMidiStart() {
_isGM = true;
MidiParser *parser = MidiParser::createParser_SMF();
if (parser->loadMusic(_data, _dataSize)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(_driver->getBaseTempo());
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser = parser;
syncVolume();
// Al the tracks are supposed to loop
_isLooping = true;
_isPlaying = true;
}
}
void MusicPlayer::send(uint32 b) {
if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
}
Audio::MidiPlayer::send(b);
}
void MusicPlayer::sendToChannel(byte channel, uint32 b) {
if (!_channelsTable[channel]) {
_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
// If a new channel is allocated during the playback, make sure
// its volume is correctly initialized.
if (_channelsTable[channel])
_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
}
if (_channelsTable[channel])
_channelsTable[channel]->send(b);
}
} // End of namespace CGE