Files
scummvm/backends/platform/sdl/psp2/psp2.cpp
T
Bastien Bouclet 1c5f923083 PSP2: Simplify the filesystem code
The Vita SDK gained support for dirent at the end of 2017. There is no
need to have our own version anymore.

DrivesPOSIXFilesystemFactory allows to specify the contents of the
pseudo-root file system node. There is no need to hardcode them in
posix-fs.cpp anymore.
2020-09-15 07:13:00 +02:00

212 lines
8.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h // sys/stat.h includes sys/time.h
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/translation.h"
#include "backends/platform/sdl/psp2/psp2.h"
#include "backends/graphics/psp2sdl/psp2sdl-graphics.h"
#include "backends/saves/default/default-saves.h"
#include "backends/fs/posix-drives/posix-drives-fs-factory.h"
#include "backends/events/psp2sdl/psp2sdl-events.h"
#include "backends/keymapper/hardware-input.h"
#include <sys/stat.h>
#include <psp2/io/stat.h>
#ifdef __PSP2_DEBUG__
#include <psp2shell.h>
#endif
static const Common::HardwareInputTableEntry psp2JoystickButtons[] = {
{ "JOY_A", Common::JOYSTICK_BUTTON_A, _s("Cross") },
{ "JOY_B", Common::JOYSTICK_BUTTON_B, _s("Circle") },
{ "JOY_X", Common::JOYSTICK_BUTTON_X, _s("Square") },
{ "JOY_Y", Common::JOYSTICK_BUTTON_Y, _s("Triangle") },
{ "JOY_BACK", Common::JOYSTICK_BUTTON_BACK, _s("Select") },
{ "JOY_START", Common::JOYSTICK_BUTTON_START, _s("Start") },
{ "JOY_LEFT_SHOULDER", Common::JOYSTICK_BUTTON_LEFT_SHOULDER, _s("L") },
{ "JOY_RIGHT_SHOULDER", Common::JOYSTICK_BUTTON_RIGHT_SHOULDER, _s("R") },
{ "JOY_UP", Common::JOYSTICK_BUTTON_DPAD_UP, _s("D-pad Up") },
{ "JOY_DOWN", Common::JOYSTICK_BUTTON_DPAD_DOWN, _s("D-pad Down") },
{ "JOY_LEFT", Common::JOYSTICK_BUTTON_DPAD_LEFT, _s("D-pad Left") },
{ "JOY_RIGHT", Common::JOYSTICK_BUTTON_DPAD_RIGHT, _s("D-pad Right") },
{ nullptr, 0, nullptr }
};
static const Common::AxisTableEntry psp2JoystickAxes[] = {
{ "JOY_LEFT_STICK_X", Common::JOYSTICK_AXIS_LEFT_STICK_X, Common::kAxisTypeFull, _s("Left Stick X") },
{ "JOY_LEFT_STICK_Y", Common::JOYSTICK_AXIS_LEFT_STICK_Y, Common::kAxisTypeFull, _s("Left Stick Y") },
{ "JOY_RIGHT_STICK_X", Common::JOYSTICK_AXIS_RIGHT_STICK_X, Common::kAxisTypeFull, _s("Right Stick X") },
{ "JOY_RIGHT_STICK_Y", Common::JOYSTICK_AXIS_RIGHT_STICK_Y, Common::kAxisTypeFull, _s("Right Stick Y") },
{ nullptr, 0, Common::kAxisTypeFull, nullptr }
};
int access(const char *pathname, int mode) {
struct stat sb;
if (stat(pathname, &sb) == -1) {
return -1;
}
return 0;
}
void OSystem_PSP2::init() {
#if __PSP2_DEBUG__
gDebugLevel = 3;
#endif
// Initialize File System Factory
sceIoMkdir("ux0:data", 0755);
sceIoMkdir("ux0:data/scummvm", 0755);
sceIoMkdir("ux0:data/scummvm/saves", 0755);
DrivesPOSIXFilesystemFactory *fsFactory = new DrivesPOSIXFilesystemFactory();
fsFactory->addDrive("ux0:");
fsFactory->addDrive("uma0:");
_fsFactory = fsFactory;
// Invoke parent implementation of this method
OSystem_SDL::init();
}
void OSystem_PSP2::initBackend() {
ConfMan.set("joystick_num", 0);
ConfMan.registerDefault("fullscreen", true);
ConfMan.registerDefault("aspect_ratio", false);
ConfMan.registerDefault("gfx_mode", "2x");
ConfMan.registerDefault("filtering", true);
ConfMan.registerDefault("kbdmouse_speed", 3);
ConfMan.registerDefault("joystick_deadzone", 2);
ConfMan.registerDefault("touchpad_mouse_mode", false);
ConfMan.registerDefault("frontpanel_touchpad_mode", false);
ConfMan.setBool("fullscreen", true);
if (!ConfMan.hasKey("aspect_ratio")) {
ConfMan.setBool("aspect_ratio", false);
}
if (!ConfMan.hasKey("gfx_mode")) {
ConfMan.set("gfx_mode", "2x");
}
if (!ConfMan.hasKey("filtering")) {
ConfMan.setBool("filtering", true);
}
if (!ConfMan.hasKey("touchpad_mouse_mode")) {
ConfMan.setBool("touchpad_mouse_mode", false);
}
if (!ConfMan.hasKey("frontpanel_touchpad_mode")) {
ConfMan.setBool("frontpanel_touchpad_mode", false);
}
// Create the savefile manager
if (_savefileManager == 0)
_savefileManager = new DefaultSaveFileManager("ux0:data/scummvm/saves");
// Controller mappings for Vita, various names have been used in various SDL versions
SDL_GameControllerAddMapping("50535669746120436f6e74726f6c6c65,PSVita Controller,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,dpdown:b6,dpleft:b7,dpup:b8,dpright:b9,back:b10,start:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,");
SDL_GameControllerAddMapping("50535669746120636f6e74726f6c6c65,PSVita controller,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,dpdown:b6,dpleft:b7,dpup:b8,dpright:b9,back:b10,start:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,");
SDL_GameControllerAddMapping("50535669746120636f6e74726f6c6c65,PSVita controller 2,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,dpdown:b6,dpleft:b7,dpup:b8,dpright:b9,back:b10,start:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,");
SDL_GameControllerAddMapping("50535669746120636f6e74726f6c6c65,PSVita controller 3,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,dpdown:b6,dpleft:b7,dpup:b8,dpright:b9,back:b10,start:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,");
SDL_GameControllerAddMapping("50535669746120636f6e74726f6c6c65,PSVita controller 4,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,dpdown:b6,dpleft:b7,dpup:b8,dpright:b9,back:b10,start:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,");
SDL_GameControllerAddMapping("505356697461206275696c74696e206a,PSVita builtin joypad,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,dpdown:b6,dpleft:b7,dpup:b8,dpright:b9,back:b10,start:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,");
// Event source
if (_eventSource == 0)
_eventSource = new PSP2EventSource();
// Graphics Manager
if (_graphicsManager == 0)
_graphicsManager = new PSP2SdlGraphicsManager(_eventSource, _window);
// Invoke parent implementation of this method
OSystem_SDL::initBackend();
}
bool OSystem_PSP2::hasFeature(Feature f) {
if (f == kFeatureFullscreenMode)
return false;
return (f == kFeatureKbdMouseSpeed ||
f == kFeatureJoystickDeadzone ||
f == kFeatureShader ||
f == kFeatureTouchpadMode ||
OSystem_SDL::hasFeature(f));
}
void OSystem_PSP2::setFeatureState(Feature f, bool enable) {
switch (f) {
case kFeatureTouchpadMode:
ConfMan.setBool("touchpad_mouse_mode", enable);
break;
default:
OSystem_SDL::setFeatureState(f, enable);
break;
}
}
bool OSystem_PSP2::getFeatureState(Feature f) {
switch (f) {
case kFeatureTouchpadMode:
return ConfMan.getBool("touchpad_mouse_mode");
break;
default:
return OSystem_SDL::getFeatureState(f);
break;
}
}
void OSystem_PSP2::logMessage(LogMessageType::Type type, const char *message) {
#if __PSP2_DEBUG__
psp2shell_print(message);
#endif
}
Common::String OSystem_PSP2::getDefaultConfigFileName() {
return "ux0:data/scummvm/scummvm.ini";
}
Common::String OSystem_PSP2::getDefaultLogFileName() {
return "ux0:data/scummvm/scummvm.log";
}
Common::HardwareInputSet *OSystem_PSP2::getHardwareInputSet() {
using namespace Common;
CompositeHardwareInputSet *inputSet = new CompositeHardwareInputSet();
// Users may use USB / bluetooth mice and keyboards
inputSet->addHardwareInputSet(new MouseHardwareInputSet(defaultMouseButtons));
inputSet->addHardwareInputSet(new KeyboardHardwareInputSet(defaultKeys, defaultModifiers));
inputSet->addHardwareInputSet(new JoystickHardwareInputSet(psp2JoystickButtons, psp2JoystickAxes));
return inputSet;
}