Files
scummvm/backends/graphics
Vincent Pelletier 33036790cb SDL: Accept 32bits video mode.
Now that TinyGL supports 32bits final framebuffer.
In SDL1, let SDL decide between 16 and 32.
In SDL2, create 32bits texture & surface.
2016-07-24 02:35:53 +02:00
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2016-07-24 02:35:53 +02:00
2014-04-05 18:18:42 +02:00