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scummvm/base
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Travis Howell 68c060405c Add optional define for no console
svn-id: r10410
2003-09-26 00:09:09 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
2003-09-18 02:07:18 +00:00
engine.h
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
2003-09-18 02:07:18 +00:00
gameDetector.cpp
added HQ3x filter
2003-09-21 12:10:32 +00:00
gameDetector.h
fix invalid target crash for build using loadable modules
2003-09-20 00:37:09 +00:00
main.cpp
Add optional define for no console
2003-09-26 00:09:09 +00:00
module.mk
This'll also break Makefile.noconf
2003-09-18 12:07:56 +00:00
plugins.cpp
prepend underscore before passing symbols to dlsym, at least on OS X
2003-09-20 01:08:08 +00:00
plugins.h
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
2003-09-18 18:23:53 +00:00
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