Files
scummvm/dists/devcpp/residual.dev
T
2006-02-26 19:23:39 +00:00

1689 lines
21 KiB
Plaintext

[Project]
FileName=residual.dev
Name=residual
UnitCount=164
Type=1
Ver=1
ObjFiles=
Includes=../..
Libs=
PrivateResource=residual_private.rc
ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=-Wno-multichar_@@_
Linker=-lSDL.dll_@@_-lopengl32_@@_-lglu32_@@_-lzdll_@@_
IsCpp=1
Icon=
ExeOutput=residual
ObjectOutput=residual
OverrideOutput=0
OverrideOutputName=residual.exe
HostApplication=
Folders=imuse,lua,mixer,tinygl
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000000000000
[Unit1]
FileName=..\..\actor.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=..\..\actor.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit3]
FileName=..\..\bitmap.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit4]
FileName=..\..\bitmap.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit5]
FileName=..\..\bits.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit6]
FileName=..\..\blocky16.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit7]
FileName=..\..\blocky16.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit8]
FileName=..\..\color.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit9]
FileName=..\..\colormap.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit10]
FileName=..\..\costume.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit11]
FileName=..\..\costume.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit12]
FileName=..\..\debug.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit13]
FileName=..\..\debug.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit14]
FileName=..\..\driver.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit15]
FileName=..\..\driver_gl.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit16]
FileName=..\..\driver_gl.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit17]
FileName=..\..\driver_sdl.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit18]
FileName=..\..\driver_sdl.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit19]
FileName=..\..\driver_tinygl.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit20]
FileName=..\..\driver_tinygl.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit21]
FileName=..\..\engine.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit22]
FileName=..\..\engine.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit23]
FileName=..\..\font.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit24]
FileName=..\..\font.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit25]
FileName=..\..\keyframe.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit26]
FileName=..\..\keyframe.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit27]
FileName=..\..\lab.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit28]
FileName=..\..\lab.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit29]
FileName=..\..\lipsynch.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit30]
FileName=..\..\lipsynch.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit31]
FileName=..\..\localize.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit32]
FileName=..\..\localize.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit33]
FileName=..\..\lua.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit34]
FileName=..\..\lua.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit35]
FileName=..\..\main.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit36]
FileName=..\..\material.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit37]
FileName=..\..\material.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit38]
FileName=..\..\matrix3.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit39]
FileName=..\..\matrix3.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit40]
FileName=..\..\matrix4.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit41]
FileName=..\..\matrix4.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit42]
FileName=..\..\model.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit43]
FileName=..\..\model.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit44]
FileName=..\..\objectstate.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit45]
FileName=..\..\objectstate.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit46]
FileName=..\..\primitives.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit47]
FileName=..\..\primitives.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit48]
FileName=..\..\registry.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit49]
FileName=..\..\registry.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit50]
FileName=..\..\residual.rc
Folder=residual
Compile=1
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit51]
FileName=..\..\resource.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit52]
FileName=..\..\resource.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit53]
FileName=..\..\savegame.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit54]
FileName=..\..\savegame.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit55]
FileName=..\..\scene.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit56]
FileName=..\..\scene.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit57]
FileName=..\..\smush.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit58]
FileName=..\..\smush.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit59]
FileName=..\..\stdafx.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit60]
FileName=..\..\textobject.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit61]
FileName=..\..\textobject.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit62]
FileName=..\..\textsplit.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit63]
FileName=..\..\textsplit.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit64]
FileName=..\..\timer.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit65]
FileName=..\..\timer.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit66]
FileName=..\..\vector3d.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit67]
FileName=..\..\vima.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit68]
FileName=..\..\walkplane.cpp
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit69]
FileName=..\..\walkplane.h
CompileCpp=1
Folder=residual
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit70]
FileName=..\..\imuse\imuse_track.cpp
CompileCpp=1
Folder=imuse
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit71]
FileName=..\..\imuse\imuse.cpp
CompileCpp=1
Folder=imuse
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit72]
FileName=..\..\imuse\imuse.h
CompileCpp=1
Folder=imuse
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit73]
FileName=..\..\imuse\imuse_mcmp_mgr.cpp
CompileCpp=1
Folder=imuse
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit74]
FileName=..\..\imuse\imuse_mcmp_mgr.h
CompileCpp=1
Folder=imuse
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit75]
FileName=..\..\imuse\imuse_music.cpp
CompileCpp=1
Folder=imuse
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit76]
FileName=..\..\imuse\imuse_script.cpp
CompileCpp=1
Folder=imuse
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit77]
FileName=..\..\imuse\imuse_sndmgr.cpp
CompileCpp=1
Folder=imuse
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit78]
FileName=..\..\imuse\imuse_sndmgr.h
CompileCpp=1
Folder=imuse
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit79]
FileName=..\..\imuse\imuse_tables.cpp
CompileCpp=1
Folder=imuse
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit80]
FileName=..\..\lua\lapi.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit81]
FileName=..\..\lua\lapi.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit82]
FileName=..\..\lua\lauxlib.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit83]
FileName=..\..\lua\lauxlib.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit84]
FileName=..\..\lua\lbuffer.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit85]
FileName=..\..\lua\lbuiltin.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit86]
FileName=..\..\lua\lbuiltin.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit87]
FileName=..\..\lua\ldo.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit88]
FileName=..\..\lua\ldo.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit89]
FileName=..\..\lua\lfunc.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit90]
FileName=..\..\lua\lfunc.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit91]
FileName=..\..\lua\lgc.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit92]
FileName=..\..\lua\lgc.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit93]
FileName=..\..\lua\liolib.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit94]
FileName=..\..\lua\llex.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit95]
FileName=..\..\lua\llex.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit96]
FileName=..\..\lua\lmathlib.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit97]
FileName=..\..\lua\lmem.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit98]
FileName=..\..\lua\lmem.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit99]
FileName=..\..\lua\lobject.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit100]
FileName=..\..\lua\lobject.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit101]
FileName=..\..\lua\lopcodes.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit102]
FileName=..\..\lua\lparser.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit103]
FileName=..\..\lua\lparser.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit104]
FileName=..\..\lua\lrestore.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit105]
FileName=..\..\lua\lsave.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit106]
FileName=..\..\lua\lstate.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit107]
FileName=..\..\lua\lstate.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit108]
FileName=..\..\lua\lstring.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit109]
FileName=..\..\lua\lstring.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit110]
FileName=..\..\lua\lstrlib.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit111]
FileName=..\..\lua\ltable.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit112]
FileName=..\..\lua\ltable.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit113]
FileName=..\..\lua\ltask.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit114]
FileName=..\..\lua\ltask.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit115]
FileName=..\..\lua\ltm.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit116]
FileName=..\..\lua\ltm.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit117]
FileName=..\..\lua\lua.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit118]
FileName=..\..\lua\luadebug.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit119]
FileName=..\..\lua\lualib.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit120]
FileName=..\..\lua\lundump.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit121]
FileName=..\..\lua\lundump.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit122]
FileName=..\..\lua\lvm.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit123]
FileName=..\..\lua\lvm.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit124]
FileName=..\..\lua\lzio.cpp
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit125]
FileName=..\..\lua\lzio.h
CompileCpp=1
Folder=lua
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit126]
FileName=..\..\mixer\audiostream.cpp
CompileCpp=1
Folder=mixer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit127]
FileName=..\..\mixer\audiostream.h
CompileCpp=1
Folder=mixer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit128]
FileName=..\..\mixer\mixer.cpp
CompileCpp=1
Folder=mixer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit129]
FileName=..\..\mixer\mixer.h
CompileCpp=1
Folder=mixer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit130]
FileName=..\..\mixer\rate.cpp
CompileCpp=1
Folder=mixer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit131]
FileName=..\..\mixer\rate.h
CompileCpp=1
Folder=mixer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit132]
FileName=..\..\tinygl\api.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit133]
FileName=..\..\tinygl\arrays.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit134]
FileName=..\..\tinygl\clear.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit135]
FileName=..\..\tinygl\clip.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit136]
FileName=..\..\tinygl\error.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit137]
FileName=..\..\tinygl\get.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit138]
FileName=..\..\tinygl\gl.h
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit139]
FileName=..\..\tinygl\image_util.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit140]
FileName=..\..\tinygl\init.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit141]
FileName=..\..\tinygl\light.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit142]
FileName=..\..\tinygl\list.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit143]
FileName=..\..\tinygl\matrix.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit144]
FileName=..\..\tinygl\memory.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit145]
FileName=..\..\tinygl\misc.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit146]
FileName=..\..\tinygl\msghandling.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit147]
FileName=..\..\tinygl\msghandling.h
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit148]
FileName=..\..\tinygl\opinfo.h
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit149]
FileName=..\..\tinygl\select.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit150]
FileName=..\..\tinygl\specbuf.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit151]
FileName=..\..\tinygl\specbuf.h
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit152]
FileName=..\..\tinygl\texture.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit153]
FileName=..\..\tinygl\vertex.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit154]
FileName=..\..\tinygl\zbuffer.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit155]
FileName=..\..\tinygl\zbuffer.h
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit156]
FileName=..\..\tinygl\zdither.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit157]
FileName=..\..\tinygl\zfeatures.h
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit158]
FileName=..\..\tinygl\zgl.h
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit159]
FileName=..\..\tinygl\zline.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit160]
FileName=..\..\tinygl\zline.h
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit161]
FileName=..\..\tinygl\zmath.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit162]
FileName=..\..\tinygl\zmath.h
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit163]
FileName=..\..\tinygl\ztriangle.cpp
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit164]
FileName=..\..\tinygl\ztriangle.h
CompileCpp=1
Folder=tinygl
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=0.1
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=residual.exe
ProductName=residual
ProductVersion=0.1
AutoIncBuildNr=0