mirror of
https://github.com/scummvm/scummvm.git
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173 lines
4.4 KiB
C++
173 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "graphics/paletteman.h"
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#include "got/got.h"
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#include "got/detection.h"
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#include "got/console.h"
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#include "got/game/init.h"
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#include "got/gfx/image.h"
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#include "got/utils/res_archive.h"
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#include "got/views/game_content.h"
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namespace Got {
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#define SAVEGAME_VERSION 1
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GotEngine *g_engine;
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GotEngine::GotEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst),
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_gameDescription(gameDesc), _randomSource("Got") {
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g_engine = this;
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}
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GotEngine::~GotEngine() {
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}
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uint32 GotEngine::getFeatures() const {
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return _gameDescription->flags;
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}
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bool GotEngine::isDemo() const {
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return (_gameDescription->flags & ADGF_DEMO) != 0;
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}
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Common::String GotEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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Common::Error GotEngine::run() {
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// Initialize 320x240 palleted graphics mode. Note that the original
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// main menu/dialogs ran at 320x200, but the game ran at 320x240.
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initGraphics(320, 240);
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// Set the engine's debugger console
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setDebugger(new Console());
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// Initialize resources and variables
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resInit();
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_vars.load();
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// General initialization
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initialize();
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runGame();
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return Common::kNoError;
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}
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Common::Error GotEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
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stream->writeByte(SAVEGAME_VERSION);
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Common::Serializer s(nullptr, stream);
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s.setVersion(SAVEGAME_VERSION);
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return syncGame(s);
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}
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Common::Error GotEngine::loadGameStream(Common::SeekableReadStream *stream) {
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byte version = stream->readByte();
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if (version != SAVEGAME_VERSION)
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error("Invalid savegame version");
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Common::Serializer s(stream, nullptr);
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s.setVersion(version);
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return syncGame(s);
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}
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Common::Error GotEngine::syncGame(Common::Serializer &s) {
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_G(setup).sync(s);
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_G(thor_info).sync(s);
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_G(sd_data).sync(s);
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if (s.isLoading())
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savegameLoaded();
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return Common::kNoError;
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}
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void GotEngine::savegameLoaded() {
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int area = _G(setup).area;
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if (area == 0)
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area = 1;
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g_vars->setArea(area);
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_G(current_area) = _G(thor_info).last_screen;
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_G(thor)->x = (_G(thor_info).last_icon % 20) * 16;
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_G(thor)->y = ((_G(thor_info).last_icon / 20) * 16) - 1;
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if (_G(thor)->x < 1) _G(thor)->x = 1;
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if (_G(thor)->y < 0) _G(thor)->y = 0;
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_G(thor)->dir = _G(thor_info).last_dir;
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_G(thor)->last_dir = _G(thor_info).last_dir;
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_G(thor)->health = _G(thor_info).last_health;
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_G(thor)->num_moves = 1;
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_G(thor)->vunerable = 60;
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_G(thor)->show = 60;
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_G(thor)->speed_count = 6;
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load_new_thor();
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if (!_G(music_flag))
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_G(setup).music = 0;
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if (!_G(sound_flag))
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_G(setup).dig_sound = 0;
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if (_G(setup).music == 1) {
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if (GAME1 == 1 && _G(current_area) == 59) {
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// if (flag)
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music_play(5, 1);
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} else {
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//if (flag)
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music_play(_G(level_type), 1);
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}
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} else {
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_G(setup).music = 1;
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music_pause();
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_G(setup).music = 0;
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}
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_G(game_over) = _G(setup).game_over;
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_G(slow_mode) = _G(setup).speed;
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// Notify the game view that a savegame has been loaded
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g_events->replaceView("Game", true);
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g_events->send(GameMessage("SAVEGAME_LOADED"));
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}
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bool GotEngine::canSaveGameStateCurrently(Common::U32String *msg) {
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if (_G(key_flag)[key_magic] || _G(tornado_used) || _G(lightning_used) ||
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_G(thunder_flag) || _G(hourglass_flag) || _G(thor)->num_moves > 1 ||
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_G(shield_on))
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return false;
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// Only allow if not in the middle of area transition, dying, etc.
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return _G(gameMode) == MODE_NORMAL;
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}
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} // End of namespace Got
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