Files
scummvm/engines/titanic/support/files_manager.cpp
T
Le Philousophe 5bdd9e6f50 ALL: Unify zlib and gzio API
zlib is used when available and falls back on gzio.
This allows performance improvements as our CRC32 and gzio
implementations are slower than base zlib.
As zlib is available when libpng is present, this is sensible to
benefit from it.
2023-08-28 21:49:03 +02:00

156 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/memstream.h"
#include "common/compression/deflate.h"
#include "titanic/support/files_manager.h"
#include "titanic/game_manager.h"
#include "titanic/titanic.h"
namespace Titanic {
CFilesManager::CFilesManager(TitanicEngine *vm) : _vm(vm), _gameManager(nullptr),
_assetsPath("Assets"), _drive(-1), _version(0) {
}
CFilesManager::~CFilesManager() {
_datFile.close();
}
bool CFilesManager::loadResourceIndex() {
if (!_datFile.open("titanic.dat")) {
GUIErrorMessage("Could not find titanic.dat data file");
return false;
}
uint headerId = _datFile.readUint32BE();
_version = _datFile.readUint16LE();
if (headerId != MKTAG('S', 'V', 'T', 'N')) {
GUIErrorMessage("titanic.dat has invalid contents");
return false;
}
if (_version != 5) {
GUIErrorMessage("titanic.dat is out of date");
return false;
}
// Read in entries
uint offset, size, flags;
char c;
Common::String resourceName;
for (;;) {
offset = _datFile.readUint32LE();
size = _datFile.readUint32LE();
flags = (_version == 1) ? 0 : _datFile.readUint16LE();
if (offset == 0 && size == 0)
break;
Common::String resName;
while ((c = _datFile.readByte()) != '\0')
resName += c;
_resources[resName] = ResourceEntry(offset, size, flags);
}
return true;
}
bool CFilesManager::fileExists(const CString &name) {
Common::File f;
return f.exists(name);
}
bool CFilesManager::scanForFile(const CString &name) {
if (name.empty())
return false;
CString filename = name;
filename.toLowercase();
if (filename[0] == 'y' || filename[0] == 'z')
return true;
else if (filename[0] < 'a' || filename[0] > 'c')
return false;
CString fname = filename;
int idx = fname.indexOf('#');
if (idx >= 0) {
fname = fname.left(idx);
fname += ".st";
}
// Return true if the file exists
if (fileExists(fname))
return true;
// Couldn't find file. Start by calling the game manager's roomChange
// method, which handles all active scene objects freeing their resources
if (_gameManager)
_gameManager->roomChange();
return false;
}
void CFilesManager::loadDrive() {
assert(_drive == -1);
resetView();
}
void CFilesManager::insertCD(CScreenManager *screenManager) {
// We don't support running the game directly from the original CDs,
// so this method can remain stubbed
}
void CFilesManager::resetView() {
if (_gameManager) {
_gameManager->_gameState.setMode(GSMODE_INTERACTIVE);
_gameManager->markAllDirty();
}
}
void CFilesManager::preload(const CString &name) {
// We don't currently do any preloading of resources
}
Common::SeekableReadStream *CFilesManager::getResource(const CString &str) {
ResourceEntry resEntry = _resources[str];
// If we're running the German version, check for the existence of
// a German specific version of the given resource
if (_vm->isGerman() && _resources.contains(str + "/DE"))
resEntry = _resources[str + "/DE"];
_datFile.seek(resEntry._offset);
Common::SeekableReadStream *stream = (resEntry._size > 0) ?
_datFile.readStream(resEntry._size) :
new Common::MemoryReadStream(nullptr, 0);
if (resEntry._flags & FLAG_COMPRESSED)
stream = Common::wrapCompressedReadStream(stream);
return stream;
}
} // End of namespace Titanic