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Fixes opcode 0xAE (handled by TattooTalk::cmdMouseOnOff()). Depending on its argument, the opcode does the following in the original game: 0x01: Hide the cursor and disable user input 0x02: Unhide the cursor and re-enable user input Cursor visibility toggling was already implemented, so this change makes the opcode behave like in the original game (with the exception that skipping dialogue is still possibile as a QoL improvement). Fixes #14610