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For now this is implemented via config file only. It will be added to the GUI as soon as the enhancements revamping PR is merged, which includes a generic SCUMM engine widget. The game speed changes in this commit were verified against the latest WinUAE version. MI1 apparently has internal routines which keep the speed of game and music constant between PAL and NTSC; LOOM does that only for the music. Older games have their video and sound speed based on the main VBlank rate. iMUSE games do their own thing as usual and already work fine :-)