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Previously, the NancyEngine class was responsible for handling creation and destruction of many naked pointers to engine data, which led to several instances of memory leaks that needed to be fixed. These changes introduce a standard way of handling that same data, similar to the one already used by PuzzleData inside Scene. Unfortunately, this does add the need for relevant data to be casted to the proper type before it is handled.
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_UI_BUTTON_H
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#define NANCY_UI_BUTTON_H
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#include "engines/nancy/renderobject.h"
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namespace Nancy {
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struct NancyInput;
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namespace UI {
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class Button : public RenderObject {
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public:
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Button(uint16 zOrder, Graphics::ManagedSurface &surface,
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const Common::Rect &clickSrcBounds,
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const Common::Rect &destBounds,
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const Common::Rect &hoverSrcBounds = Common::Rect(),
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const Common::Rect &disabledSrcBounds = Common::Rect());
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virtual ~Button() = default;
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void handleInput(NancyInput &input);
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void setDisabled(bool disabled);
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Graphics::ManagedSurface &surf;
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Common::Rect _clickSrc;
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Common::Rect _hoverSrc;
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Common::Rect _disabledSrc;
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bool _isClicked;
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bool _isDisabled;
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};
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class Toggle : public RenderObject {
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public:
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Toggle(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcRect, const Common::Rect &destRect);
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virtual ~Toggle() = default;
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void handleInput(NancyInput &input);
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void setState(bool toggleState);
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Graphics::ManagedSurface &surf;
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Common::Rect _clickSrc;
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bool _stateChanged;
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bool _toggleState;
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};
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} // End of namespace UI
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} // End of namespace Nancy
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#endif // NANCY_UI_BUTTON_H
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