Files
scummvm/engines/nancy/state/savedialog.cpp
T
Kaloyan Chehlarski 56b48f6186 NANCY: Add GetEngineData macro
Added a macro that hides away the ugly casts whenever
an EngineData object is requested.
2023-10-12 12:42:28 +03:00

142 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/cursor.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/savedialog.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/ui/button.h"
#include "common/config-manager.h"
namespace Common {
DECLARE_SINGLETON(Nancy::State::SaveDialog);
}
namespace Nancy {
namespace State {
SaveDialog::~SaveDialog() {
delete _yesButton;
delete _noButton;
delete _cancelButton;
}
void SaveDialog::process() {
if (g_nancy->_sound->isSoundPlaying("BUOK")) {
return;
}
switch (_state) {
case kInit:
init();
// fall through
case kRun:
run();
break;
case kStop:
stop();
break;
}
g_nancy->_cursorManager->setCursorType(CursorManager::kNormalArrow);
}
void SaveDialog::onStateEnter(const NancyState::NancyState prevState) {
registerGraphics();
}
bool SaveDialog::onStateExit(const NancyState::NancyState nextState) {
return true;
}
void SaveDialog::registerGraphics() {
_background.registerGraphics();
if (_yesButton) {
_yesButton->registerGraphics();
}
if (_noButton) {
_noButton->registerGraphics();
}
if (_cancelButton) {
_cancelButton->registerGraphics();
}
}
void SaveDialog::init() {
auto *sdlg = GetEngineData(SDLG);
assert(sdlg);
_dialogData = &sdlg->dialogs[ConfMan.getInt("sdlg_id", ConfMan.kTransientDomain)];
ConfMan.removeKey("sdlg_id", ConfMan.kTransientDomain);
_background.init(_dialogData->imageName);
_yesButton = new UI::Button(1, _background._drawSurface, _dialogData->yesDownSrc, _dialogData->yesDest, _dialogData->yesHighlightSrc);
_noButton = new UI::Button(1, _background._drawSurface, _dialogData->noDownSrc, _dialogData->noDest, _dialogData->noHighlightSrc);
_cancelButton = new UI::Button(1, _background._drawSurface, _dialogData->cancelDownSrc, _dialogData->cancelDest, _dialogData->cancelHighlightSrc);
registerGraphics();
_state = kRun;
}
void SaveDialog::run() {
NancyInput input = g_nancy->_input->getInput();
_yesButton->handleInput(input);
if (_yesButton->_isClicked) {
_selected = 0;
_state = kStop;
g_nancy->_sound->playSound("BUOK");
}
_noButton->handleInput(input);
if (_noButton->_isClicked) {
_selected = 1;
_state = kStop;
g_nancy->_sound->playSound("BUOK");
}
_cancelButton->handleInput(input);
if (_cancelButton->_isClicked) {
_selected = 2;
_state = kStop;
g_nancy->_sound->playSound("BUOK");
}
}
void SaveDialog::stop() {
ConfMan.setInt("sdlg_return", _selected, ConfMan.kTransientDomain);
g_nancy->setToPreviousState();
}
} // End of namespace State
} // End of namespace Nancy