mirror of
https://github.com/scummvm/scummvm.git
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Added support for the dialogs asking if you want to overwrite an existing save, or load a save without saving first (both introduced in nancy6).
105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_STATE_LOADSAVE_H
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#define NANCY_STATE_LOADSAVE_H
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#include "common/singleton.h"
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#include "engines/nancy/state/state.h"
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#include "engines/nancy/ui/fullscreenimage.h"
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#include "engines/nancy/font.h"
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namespace Nancy {
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struct LOAD;
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namespace UI {
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class Button;
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}
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namespace State {
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class LoadSaveMenu : public State, public Common::Singleton<LoadSaveMenu> {
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public:
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LoadSaveMenu() :
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_state(kInit), _selectedSave(-1), _enteringNewState(false), _nextBlink(0),
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_baseFont(nullptr), _highlightFont(nullptr),
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_disabledFont(nullptr), _loadSaveData(nullptr),
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_cancelButton(nullptr), _exitButton(nullptr),
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_blinkingCursorOverlay(6), _successOverlay(8) {}
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virtual ~LoadSaveMenu();
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// State API
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void process() override;
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void onStateEnter(const NancyState::NancyState prevState) override;
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bool onStateExit(const NancyState::NancyState nextState) override;
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private:
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void init();
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void run();
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void enterFilename();
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void save();
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void load();
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void success();
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void stop();
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void registerGraphics();
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uint16 writeToTextbox(uint textboxID, const Common::String &text, const Font *font);
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enum State { kInit, kRun, kEnterFilename, kSave, kLoad, kSuccess, kStop };
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State _state;
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UI::FullScreenImage _background;
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const Font *_baseFont;
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const Font *_highlightFont;
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const Font *_disabledFont;
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Common::Array<Common::String> _filenameStrings;
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Common::Array<bool> _saveExists;
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Common::String _enteredString;
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Common::Array<RenderObject *> _textboxes;
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Common::Array<UI::Button *> _loadButtons;
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Common::Array<UI::Button *> _saveButtons;
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Common::Array<RenderObject *> _cancelButtonOverlays;
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UI::Button *_exitButton;
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UI::Button *_cancelButton;
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RenderObject _blinkingCursorOverlay;
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RenderObject _successOverlay;
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int16 _selectedSave;
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bool _enteringNewState;
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uint32 _nextBlink;
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bool _destroyOnExit = true;
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const LOAD *_loadSaveData;
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};
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} // End of namespace State
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} // End of namespace Nancy
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#endif // NANCY_STATE_LOADSAVE_H
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