mirror of
https://github.com/scummvm/scummvm.git
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Saved games still maintain the suffix blue.egg, red.egg, etc but the prefix depends on the current game target Also support listing of saves, loading from launcher and removal
309 lines
8.9 KiB
C++
309 lines
8.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/data/cursor.h"
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#include "lastexpress/data/font.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/menu/menu.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/resource.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "engines/util.h"
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const char *g_actionNames[] = {"None", "Action1", "Action2", "ExitCompartment", "Action4", "ExcuseMeCath", "ExcuseMe", "INVALID", "Knock", "OpenDoor", "Action10", "Action11", "Default", "INVALID", "INVALID", "INVALID", "Action16", "DrawScene", "Callback"};
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const char *g_directionNames[] = { "None", "Up", "Down", "Left", "Right", "Switch"};
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const char *g_entityNames[] = { "Player", "Anna", "August", "Mertens", "Coudert", "Pascale", "Waiter1", "Waiter2", "Cooks", "Verges", "Tatiana", "Vassili", "Alexei", "Abbot", "Milos", "Vesna", "Ivo", "Salko", "Kronos", "Kahina", "Francois", "MmeBoutarel", "Boutarel", "Rebecca", "Sophie", "Mahmud", "Yasmin", "Hadija", "Alouan", "Gendarmes", "Max", "Chapters", "Train", "Tables0", "Tables1", "Tables2", "Tables3", "Tables4", "Tables5", "Entity39"};
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namespace LastExpress {
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LastExpressEngine::LastExpressEngine(OSystem *syst, const ADGameDescription *gd) :
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Engine(syst), _gameDescription(gd),
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_debugger(nullptr), _random("lastexpress"), _cursor(nullptr),
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_font(nullptr), _logic(nullptr), _menu(nullptr),
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_lastFrameCount(0),
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_graphicsMan(nullptr), _resMan(nullptr),
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_sceneMan(nullptr), _soundMan(nullptr),
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_eventMouse(nullptr), _eventTick(nullptr),
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_eventMouseBackup(nullptr), _eventTickBackup(nullptr)
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{
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// Setup mixer
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Engine::syncSoundSettings();
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// Adding the default directories
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "data");
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}
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LastExpressEngine::~LastExpressEngine() {
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// Delete the remaining objects
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SAFE_DELETE(_cursor);
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SAFE_DELETE(_font);
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SAFE_DELETE(_logic);
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SAFE_DELETE(_menu);
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SAFE_DELETE(_graphicsMan);
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SAFE_DELETE(_resMan);
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SAFE_DELETE(_sceneMan);
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SAFE_DELETE(_soundMan);
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//_debugger is deleted by Engine
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// Cleanup event handlers
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SAFE_DELETE(_eventMouse);
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SAFE_DELETE(_eventTick);
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SAFE_DELETE(_eventMouseBackup);
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SAFE_DELETE(_eventTickBackup);
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// Zero passed pointers
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_gameDescription = nullptr;
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}
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Common::String LastExpressEngine::getTargetName() const {
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return _targetName;
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}
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// TODO: which error should we return when some game files are missing/corrupted?
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Common::Error LastExpressEngine::run() {
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// Initialize the graphics
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const Graphics::PixelFormat dataPixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
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initGraphics(640, 480, &dataPixelFormat);
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// We do not support color conversion
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if (_system->getScreenFormat() != dataPixelFormat)
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return Common::kUnsupportedColorMode;
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// Create debugger. It requires GFX to be initialized
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_debugger = new Debugger(this);
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setDebugger(_debugger);
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// Start the resource and graphics managers
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_resMan = new ResourceManager(isDemo());
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if (!_resMan->loadArchive(kArchiveCd1))
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return Common::kNoGameDataFoundError;
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_graphicsMan = new GraphicsManager();
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// Load the cursor data
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_cursor = _resMan->loadCursor();
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if (!_cursor)
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return Common::kNoGameDataFoundError;
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// Load the font data
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_font = _resMan->loadFont();
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if (!_font)
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return Common::kNoGameDataFoundError;
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// Start scene manager
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_sceneMan = new SceneManager(this);
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_sceneMan->loadSceneDataFile(kArchiveCd1);
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// Game logic
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_logic = new Logic(this);
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// Sound manager
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_soundMan = new SoundManager(this);
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// Menu
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_menu = new Menu(this);
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_menu->show(false, kSavegameTypeIndex, 0);
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while (!shouldQuit()) {
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_soundMan->getQueue()->updateQueue();
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_soundMan->getQueue()->updateSubtitles();
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if (handleEvents())
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continue;
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}
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return Common::kNoError;
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}
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uint32 LastExpressEngine::getFrameCounter() const {
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// the original game has a timer running at 60Hz incrementing a dedicated variable
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return (uint64)_system->getMillis() * 60 / 1000;
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}
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void LastExpressEngine::pollEvents() {
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Common::Event ev;
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if (!_eventMan->pollEvent(ev))
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return;
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switch (ev.type) {
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case Common::EVENT_LBUTTONUP:
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getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
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break;
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case Common::EVENT_RBUTTONUP:
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getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
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break;
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default:
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break;
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}
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}
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bool LastExpressEngine::handleEvents() {
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// Make sure all the subsystems have been initialized
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if (!_debugger || !_graphicsMan)
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error("[LastExpressEngine::handleEvents] Called before the required subsystems have been initialized");
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// Execute stored commands
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if (_debugger->hasCommand()) {
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_debugger->callCommand();
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// re-attach the debugger
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_debugger->attach();
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}
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// Handle input
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Common::Event ev;
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while (_eventMan->pollEvent(ev)) {
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switch (ev.type) {
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case Common::EVENT_KEYDOWN:
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//// DEBUG: Quit game on escape
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//if (ev.kbd.keycode == Common::KEYCODE_ESCAPE)
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// quitGame();
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break;
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case Common::EVENT_MAINMENU:
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// Closing the GMM
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_LBUTTONDOWN:
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getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
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getGameLogic()->getGameState()->getGameFlags()->mouseLeftPressed = (ev.type == Common::EVENT_LBUTTONDOWN) ? true : false;
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{
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// Adjust frameInterval flag
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uint32 frameCounter = getFrameCounter();
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if (frameCounter < _lastFrameCount + 30)
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getGameLogic()->getGameState()->getGameFlags()->frameInterval = true;
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_lastFrameCount = frameCounter;
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}
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if (_eventMouse && _eventMouse->isValid())
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(*_eventMouse)(ev);
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break;
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case Common::EVENT_RBUTTONUP:
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case Common::EVENT_RBUTTONDOWN:
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getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
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getGameLogic()->getGameState()->getGameFlags()->mouseRightPressed = (ev.type == Common::EVENT_RBUTTONDOWN) ? true : false;
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if (_eventMouse && _eventMouse->isValid())
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(*_eventMouse)(ev);
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break;
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case Common::EVENT_MOUSEMOVE:
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if (_eventMouse && _eventMouse->isValid())
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(*_eventMouse)(ev);
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break;
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case Common::EVENT_QUIT:
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quitGame();
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break;
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default:
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break;
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}
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}
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// Game tick event
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if (_eventTick && _eventTick->isValid())
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(*_eventTick)(ev);
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// Update the screen
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_graphicsMan->update();
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_system->updateScreen();
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_system->delayMillis(50);
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// The event loop may have triggered the quit status. In this case,
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// stop the execution.
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if (shouldQuit()) {
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return true;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////
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/// Event Handling
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///////////////////////////////////////////////////////////////////////////////////
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void LastExpressEngine::backupEventHandlers() {
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if (_eventMouseBackup != nullptr || _eventTickBackup != nullptr)
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error("[LastExpressEngine::backupEventHandlers] backup event handlers are already set");
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_eventMouseBackup = _eventMouse;
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_eventTickBackup = _eventTick;
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}
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void LastExpressEngine::restoreEventHandlers() {
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if (_eventMouseBackup == nullptr || _eventTickBackup == nullptr)
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error("[LastExpressEngine::restoreEventHandlers] restore called before backing up the event handlers");
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// Cleanup previous event handlers
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SAFE_DELETE(_eventMouse);
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SAFE_DELETE(_eventTick);
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_eventMouse = _eventMouseBackup;
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_eventTick = _eventTickBackup;
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_eventMouseBackup = nullptr;
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_eventTickBackup = nullptr;
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}
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void LastExpressEngine::setEventHandlers(EventHandler::EventFunction *mouse, EventHandler::EventFunction *tick) {
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if (_eventMouse != _eventMouseBackup)
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SAFE_DELETE(_eventMouse);
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if (_eventTick != _eventTickBackup)
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SAFE_DELETE(_eventTick);
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_eventMouse = mouse;
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_eventTick = tick;
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}
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///////////////////////////////////////////////////////////////////////////////////
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/// Misc Engine
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///////////////////////////////////////////////////////////////////////////////////
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bool LastExpressEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsReturnToLauncher);
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}
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} // End of namespace LastExpress
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