mirror of
https://github.com/scummvm/scummvm.git
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122 lines
3.1 KiB
C++
122 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "freescape/freescape.h"
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#include "freescape/games/eclipse/eclipse.h"
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#include "freescape/language/8bitDetokeniser.h"
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namespace Freescape {
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static const char *rawMessagesTable[] = {
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"HEART FAILURE",
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"SUN ECLIPSED",
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"CRUSHED TO DEATH",
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"FATAL FALL",
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"CURSE OVERCOME",
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"TOTAL ECLIPSE",
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"TOO HOT TO REST!",
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"RESTING...",
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" ANKH FOUND ",
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"WAY BLOCKED",
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"5 ANKHS REQUIRED",
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"$2M REWARD",
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"MAKE THE MATCH",
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"TOUCH TO COLLECT",
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"NO ENTRY",
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"REMOVE LID",
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"POISON AIR",
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"MATCH MADE",
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NULL};
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EclipseEngine::EclipseEngine(OSystem *syst, const ADGameDescription *gd) : FreescapeEngine(syst, gd) {
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if (isDOS())
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initDOS();
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else if (isCPC())
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initCPC();
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_playerHeightNumber = 1;
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_playerHeights.push_back(16);
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_playerHeights.push_back(48);
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_playerHeight = _playerHeights[_playerHeightNumber];
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_playerWidth = 8;
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_playerDepth = 8;
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_stepUpDistance = 32;
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const char **messagePtr = rawMessagesTable;
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debugC(1, kFreescapeDebugParser, "String table:");
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while (*messagePtr) {
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Common::String message(*messagePtr);
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_messagesList.push_back(message);
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debugC(1, kFreescapeDebugParser, "%s", message.c_str());
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messagePtr++;
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}
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_playerStepIndex = 2;
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_playerSteps.clear();
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_playerSteps.push_back(1);
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_playerSteps.push_back(10);
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_playerSteps.push_back(25);
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}
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void EclipseEngine::gotoArea(uint16 areaID, int entranceID) {
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debugC(1, kFreescapeDebugMove, "Jumping to area: %d, entrance: %d", areaID, entranceID);
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assert(_areaMap.contains(areaID));
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_currentArea = _areaMap[areaID];
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_currentArea->show();
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_currentAreaMessages.clear();
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_currentAreaMessages.push_back(_currentArea->_name);
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if (entranceID == -1)
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return;
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assert(entranceID > 0);
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traverseEntrance(entranceID);
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_lastPosition = _position;
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if (_currentArea->_skyColor > 0 && _currentArea->_skyColor != 255) {
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_gfx->_keyColor = 0;
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} else
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_gfx->_keyColor = 255;
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swapPalette(areaID);
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if (isDemo())
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_currentArea->_skyColor = 27;
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_currentArea->_usualBackgroundColor = isCPC() ? 1 : 0;
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resetInput();
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}
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Common::Error EclipseEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) {
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return Common::kNoError;
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}
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Common::Error EclipseEngine::loadGameStreamExtended(Common::SeekableReadStream *stream) {
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return Common::kNoError;
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}
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} // End of namespace Freescape
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