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https://github.com/scummvm/scummvm.git
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80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "freescape/freescape.h"
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#include "freescape/games/eclipse/eclipse.h"
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#include "freescape/language/8bitDetokeniser.h"
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namespace Freescape {
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extern byte kEGADefaultPalette[16][3];
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void EclipseEngine::initDOS() {
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_viewArea = Common::Rect(40, 32, 280, 132);
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}
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void EclipseEngine::loadAssetsDOSFullGame() {
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Common::File file;
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if (_renderMode == Common::kRenderEGA) {
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file.open("SCN1E.DAT");
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if (file.isOpen()) {
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_title = load8bitBinImage(&file, 0x0);
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_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
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}
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file.close();
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file.open("TOTEE.EXE");
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if (!file.isOpen())
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error("Failed to open TOTEE.EXE");
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loadFonts(&file, 0xd403);
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load8bitBinary(&file, 0x3ce0, 16);
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for (auto &it : _areaMap) {
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it._value->addStructure(_areaMap[255]);
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for (int16 id = 183; id < 207; id++)
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it._value->addObjectFromArea(id, _areaMap[255]);
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}
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_border = load8bitBinImage(&file, 0x210);
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_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
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} else if (_renderMode == Common::kRenderCGA) {
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file.open("TOTEC.EXE");
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if (!file.isOpen())
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error("Failed to open TOTEC.EXE");
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load8bitBinary(&file, 0x7bb0, 4); // TODO
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} else
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error("Invalid or unsupported render mode %s for Total Eclipse", Common::getRenderModeDescription(_renderMode));
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}
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void EclipseEngine::drawDOSUI(Graphics::Surface *surface) {
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int score = _gameStateVars[k8bitVariableScore];
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uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0x55);
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uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
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uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0xFF);
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if (!_currentAreaMessages.empty())
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drawStringInSurface(_currentAreaMessages[0], 102, 135, black, yellow, surface);
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drawStringInSurface(Common::String::format("%07d", score), 136, 6, black, white, surface);
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}
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} // End of namespace Freescape
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