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scummvm/engines/freescape/games/eclipse/cpc.cpp
T

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3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/memstream.h"
#include "freescape/freescape.h"
#include "freescape/games/eclipse/eclipse.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
void EclipseEngine::initCPC() {
_viewArea = Common::Rect(36 + 3, 24 + 8, 284, 130 + 3);
}
extern byte kCPCPaletteTitleData[4][3];
extern byte kCPCPaletteBorderData[4][3];
extern Graphics::ManagedSurface *readCPCImage(Common::SeekableReadStream *file, bool mode0);
void EclipseEngine::loadAssetsCPCDemo() {
Common::File file;
file.open("TECON.BIN");
if (!file.isOpen())
error("Failed to open TECON.BIN");
_border = readCPCImage(&file, true);
_border->setPalette((byte*)&kCPCPaletteTitleData, 0, 4);
file.close();
file.open("TEPROG.BIN");
if (!file.isOpen())
error("Failed to open TEPROG.BIN");
loadFonts(&file, 0x63ce);
load8bitBinary(&file, 0x65c6, 16);
for (auto &it : _areaMap) {
it._value->_name = " NOW TRAINING ";
it._value->addStructure(_areaMap[255]);
for (int16 id = 183; id < 207; id++)
it._value->addObjectFromArea(id, _areaMap[255]);
}
//_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
//_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
//_indicators.push_back(loadBundledImage("dark_walk_indicator"));
//_indicators.push_back(loadBundledImage("dark_jet_indicator"));
//for (auto &it : _indicators)
// it->convertToInPlace(_gfx->_texturePixelFormat, nullptr);
}
void EclipseEngine::drawCPCUI(Graphics::Surface *surface) {
uint32 color = _currentArea->_underFireBackgroundColor;
uint8 r, g, b;
_gfx->readFromPalette(color, r, g, b);
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
color = _currentArea->_usualBackgroundColor;
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
color = (*_gfx->_colorRemaps)[color];
}
_gfx->readFromPalette(color, r, g, b);
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
color = _currentArea->_inkColor;
_gfx->readFromPalette(color, r, g, b);
uint32 other = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
int score = _gameStateVars[k8bitVariableScore];
if (!_currentAreaMessages.empty())
drawStringInSurface(_currentAreaMessages[0], 102, 135, back, front, surface);
drawStringInSurface(Common::String::format("%08d", score), 136, 6, back, other, surface);
}
} // End of namespace Freescape