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Make sure TTS only plays in the exit dialog when enabled in the game
options ("Enable Text to Speech for Objects and Options").
Note that the game already checks the settings and enables/disables
TTS via Common::TextToSpeechManager::enable (cge2.cpp:188), but
this only works on Windows
(See commit eb29aea4b4).
172 lines
4.3 KiB
C++
172 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
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*/
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#include "common/config-manager.h"
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#include "common/text-to-speech.h"
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#include "cge2/text.h"
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#include "cge2/vmenu.h"
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#include "cge2/events.h"
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namespace CGE2 {
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Choice::Choice(CGE2Engine *vm) : _vm(vm), _text(nullptr) {}
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ExitGameChoice::ExitGameChoice(CGE2Engine *vm) : Choice(vm) {
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_text = _vm->_text->getText(kQuitText);
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}
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void ExitGameChoice::proc() {
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_vm->switchScene(-1);
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}
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ReturnToGameChoice::ReturnToGameChoice(CGE2Engine *vm) : Choice(vm) {
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_text = _vm->_text->getText(kNoQuitText);
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}
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void ReturnToGameChoice::proc() {
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_vm->_commandHandlerTurbo->addCommand(kCmdSeq, kPowerRef, 1, nullptr);
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_vm->keyClick();
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}
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MenuBar::MenuBar(CGE2Engine *vm, uint16 w, byte *c) : Talk(vm) {
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_color = c;
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int h = kFontHigh + 2 * kMenuBarVerticalMargin, i = (w += 2 * kMenuBarHorizontalMargin) * h;
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uint8 *p = new uint8[i];
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uint8 *p1;
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uint8 *p2;
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uint8 lt = _color[kLt];
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uint8 rb = _color[kRb];
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BitmapPtr b;
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memset(p + w, kPixelTransp, i - 2 * w);
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memset(p, lt, w);
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memset(p + i - w, rb, w);
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p1 = p;
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p2 = p + i - 1;
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for (i = 0; i < h; i++) {
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*p1 = lt;
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*p2 = rb;
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p1 += w;
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p2 -= w;
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}
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b = new Bitmap[1];
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b[0] = Bitmap(vm, w, h, p);
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delete[] p;
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setShapeList(b, 1);
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_flags._slav = true;
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_flags._tran = true;
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_flags._kill = true;
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}
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VMenu *VMenu::_addr = nullptr;
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VMenu::VMenu(CGE2Engine *vm, Common::Array<Choice *> list, V2D pos, ColorBank col)
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: Talk(vm, vmGather(list), kTBRect, col), _menu(list), _bar(nullptr), _items(list.size()), _vm(vm), _lastN(2) {
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delete[] _vmgt; // Lefotver of vmGather.
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_addr = this;
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_recent = -1;
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_flags._kill = true;
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if (pos.x < 0 || pos.y < 0)
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center();
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else
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gotoxyz(V2D(_vm, pos.x - _siz.x / 2, pos.y - (kTextVMargin + kFontHigh / 2)));
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_vm->_vga->_showQ->append(this);
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_bar = new MenuBar(_vm, _siz.x - 2 * kTextHMargin, _color);
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_bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin - kMenuBarVerticalMargin));
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_vm->_vga->_showQ->append(_bar);
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}
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char *VMenu::vmGather(Common::Array<Choice *> list) {
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int len = 0;
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int h = 0;
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for (uint i = 0; i < list.size(); i++) {
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len += strlen(list[i]->_text);
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++h;
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}
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len += h;
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_vmgt = new char[len];
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*_vmgt = '\0';
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for (uint i = 0; i < list.size(); i++) {
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if (*_vmgt)
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Common::strcat_s(_vmgt, len, "|");
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Common::strcat_s(_vmgt, len, list[i]->_text);
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++h;
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}
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return _vmgt;
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}
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VMenu::~VMenu() {
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_addr = nullptr;
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for (uint i = 0; i < _menu.size(); i++) {
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delete _menu[i];
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}
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}
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void VMenu::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) {
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if (_items) {
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Sprite::touch(mask, pos, keyCode);
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int n = 0;
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bool ok = false;
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int h = kFontHigh + kTextLineSpace;
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pos.y -= kTextVMargin - 1;
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if (pos.y >= 0) {
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if (pos.x < 0)
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pos.x = -pos.x;
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n = pos.y / h;
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if (n < _items)
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ok = (pos.x <= (_siz.x >> 1) - kTextHMargin);
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else
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n = _items - 1;
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}
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_bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin + n * h - kMenuBarVerticalMargin));
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n = _items - 1 - n;
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Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
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if (_lastN != n) {
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if (ttsMan != nullptr && ConfMan.getBool("tts_enabled_objects"))
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ttsMan->say(_menu[n]->_text, Common::TextToSpeechManager::INTERRUPT);
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_lastN = n;
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}
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if (ok && (mask & kMouseLeftUp)) {
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_items = 0;
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_vm->_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, this);
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_menu[_recent = n]->proc();
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}
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}
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}
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} // End of namespace CGE2
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