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Some engines seems to also expect such a delay (tested with Curse of Monkey Island and Tony Tough). Without this added delay, direct touch mode would work ok in the launcher and GMM GUI but in-game there would be issues. In Curse of Monkey Island, early difficult selection screen, it was not possible to select the difficulty with a simple tap (direct touch mode). And in gameplay proper, a simple tap would move the cursor to the touched position but Guybrush would walk to the last position of the cursor (before it jumped to the new one) Tony Tough had similar issues with its menu.
269 lines
8.1 KiB
C++
269 lines
8.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef _ANDROID_H_
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#define _ANDROID_H_
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#if defined(__ANDROID__)
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#include "backends/platform/android/portdefs.h"
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#include "common/fs.h"
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#include "common/archive.h"
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#include "common/mutex.h"
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#include "common/ustr.h"
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#include "audio/mixer_intern.h"
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#include "backends/modular-backend.h"
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#include "backends/plugins/posix/posix-provider.h"
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#include "backends/fs/posix/posix-fs-factory.h"
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#include "backends/fs/posix/posix-fs-factory.h"
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#include "backends/log/log.h"
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#include "backends/platform/android/touchcontrols.h"
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#include <pthread.h>
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#include <android/log.h>
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// toggles start
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//#define ANDROID_DEBUG_ENTER
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//#define ANDROID_DEBUG_GL
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//#define ANDROID_DEBUG_GL_CALLS
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// toggles end
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extern const char *android_log_tag;
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#define _ANDROID_LOG(prio, fmt, args...) __android_log_print(prio, android_log_tag, fmt, ## args)
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#define LOGD(fmt, args...) _ANDROID_LOG(ANDROID_LOG_DEBUG, fmt, ##args)
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#define LOGI(fmt, args...) _ANDROID_LOG(ANDROID_LOG_INFO, fmt, ##args)
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#define LOGW(fmt, args...) _ANDROID_LOG(ANDROID_LOG_WARN, fmt, ##args)
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#define LOGE(fmt, args...) _ANDROID_LOG(ANDROID_LOG_ERROR, fmt, ##args)
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#define MAX_ANDROID_SCUMMVM_LOG_FILESIZE_IN_BYTES (100*1024)
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#ifdef ANDROID_DEBUG_ENTER
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#define ENTER(fmt, args...) LOGD("%s(" fmt ")", __FUNCTION__, ##args)
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#else
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#define ENTER(fmt, args...) do { } while (false)
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#endif
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#ifdef ANDROID_DEBUG_GL
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extern void checkGlError(const char *expr, const char *file, int line);
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#ifdef ANDROID_DEBUG_GL_CALLS
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#define GLCALLLOG(x, before) \
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do { \
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if (before) \
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LOGD("calling '%s' (%s:%d)", x, __FILE__, __LINE__); \
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else \
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LOGD("returned from '%s' (%s:%d)", x, __FILE__, __LINE__); \
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} while (false)
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#else
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#define GLCALLLOG(x, before) do { } while (false)
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#endif
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#define GLCALL(x) \
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do { \
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GLCALLLOG(#x, true); \
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(x); \
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GLCALLLOG(#x, false); \
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checkGlError(#x, __FILE__, __LINE__); \
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} while (false)
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#define GLTHREADCHECK \
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do { \
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assert(dynamic_cast<OSystem_Android *>(g_system)->isRunningInMainThread()); \
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} while (false)
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#else
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#define GLCALL(x) do { (x); } while (false)
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#define GLTHREADCHECK do { } while (false)
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#endif
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void *androidGLgetProcAddress(const char *name);
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class OSystem_Android : public ModularGraphicsBackend, Common::EventSource {
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private:
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static const int kQueuedInputEventDelay = 50;
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struct EventWithDelay : public Common::Event {
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/** The time which the delay starts counting from */
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uint32 referTimeMillis;
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/** The delay for the event to be handled */
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uint32 delayMillis;
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/** The connected EventType of the "connected" event that should be handled before this one */
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Common::EventType connectedType;
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/** A status flag indicating whether the "connected" event was handled */
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bool connectedTypeExecuted;
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EventWithDelay() : referTimeMillis(0), delayMillis(0), connectedType(Common::EVENT_INVALID), connectedTypeExecuted(false) {
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}
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void reset() {
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referTimeMillis = 0;
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delayMillis = 0;
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connectedType = Common::EVENT_INVALID;
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connectedTypeExecuted = false;
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}
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};
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// passed from the dark side
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int _audio_sample_rate;
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int _audio_buffer_size;
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int _screen_changeid;
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pthread_t _main_thread;
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bool _timer_thread_exit;
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pthread_t _timer_thread;
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bool _audio_thread_exit;
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pthread_t _audio_thread;
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bool _virtkeybd_on;
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Audio::MixerImpl *_mixer;
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timeval _startTime;
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Common::Queue<Common::Event> _event_queue;
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EventWithDelay _delayedMouseBtnUpEvent;
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EventWithDelay _delayedMouseBtnDownEvent;
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Common::Mutex *_event_queue_lock;
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Common::Point _touch_pt_down, _touch_pt_scroll, _touch_pt_dt, _touch_pt_multi;
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int _eventScaleX;
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int _eventScaleY;
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int _touch_mode;
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int _touchpad_scale; // Used in events.cpp
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int _trackball_scale; // Used in events.cpp
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int _dpad_scale; // Used in events.cpp
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int _joystick_scale; // TODO This seems currently unused. Is it needed?
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// int _fingersDown;
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int _firstPointerId;
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int _secondPointerId;
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int _thirdPointerId;
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TouchControls _touchControls;
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Common::String _defaultConfigFileName;
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Common::String _defaultLogFileName;
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Common::String _systemPropertiesSummaryStr;
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Common::String _systemSDKdetectedStr;
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Backends::Log::Log *_logger;
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#if defined(USE_OPENGL) && defined(USE_GLAD)
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// Cached dlopen object
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mutable void *_gles2DL;
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#endif
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static void *timerThreadFunc(void *arg);
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static void *audioThreadFunc(void *arg);
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Common::String getSystemProperty(const char *name) const;
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Common::WriteStream *createLogFileForAppending();
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public:
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enum {
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TOUCH_MODE_TOUCHPAD = 0,
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TOUCH_MODE_MOUSE = 1,
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TOUCH_MODE_GAMEPAD = 2,
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TOUCH_MODE_MAX = 3
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};
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enum {
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SCREEN_ORIENTATION_UNSPECIFIED = 0xffffffff,
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SCREEN_ORIENTATION_LANDSCAPE = 0,
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SCREEN_ORIENTATION_PORTRAIT = 1
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};
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OSystem_Android(int audio_sample_rate, int audio_buffer_size);
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virtual ~OSystem_Android();
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void initBackend() override;
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bool hasFeature(OSystem::Feature f) override;
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void setFeatureState(OSystem::Feature f, bool enable) override;
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bool getFeatureState(OSystem::Feature f) override;
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void pushEvent(int type, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6);
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void pushEvent(const Common::Event &event);
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void pushEvent(const Common::Event &event1, const Common::Event &event2);
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void pushDelayedTouchMouseBtnEvents();
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TouchControls &getTouchControls() { return _touchControls; }
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void applyTouchSettings(bool _3dMode, bool overlayShown);
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void setupTouchMode(int oldValue, int newValue);
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void applyOrientationSettings();
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bool pollEvent(Common::Event &event) override;
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Common::HardwareInputSet *getHardwareInputSet() override;
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Common::KeymapArray getGlobalKeymaps() override;
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Common::KeymapperDefaultBindings *getKeymapperDefaultBindings() override;
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Common::String getDefaultConfigFileName() override;
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Common::String getDefaultLogFileName() override;
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void registerDefaultSettings(const Common::String &target) const override;
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GUI::OptionsContainerWidget *buildBackendOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
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void applyBackendSettings() override;
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uint32 getMillis(bool skipRecord = false) override;
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void delayMillis(uint msecs) override;
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Common::MutexInternal *createMutex() override;
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void quit() override;
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void setWindowCaption(const Common::U32String &caption) override;
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Audio::Mixer *getMixer() override;
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void getTimeAndDate(TimeDate &td, bool skipRecord = false) const override;
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void logMessage(LogMessageType::Type type, const char *message) override;
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void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0) override;
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bool openUrl(const Common::String &url) override;
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bool hasTextInClipboard() override;
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Common::U32String getTextFromClipboard() override;
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bool setTextInClipboard(const Common::U32String &text) override;
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bool isConnectionLimited() override;
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Common::String getSystemLanguage() const override;
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const OSystem::GraphicsMode *getSupportedGraphicsModes() const override;
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int getDefaultGraphicsMode() const override;
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bool setGraphicsMode(int mode, uint flags) override;
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int getGraphicsMode() const override;
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OpenGL::ContextType getOpenGLType() const override { return OpenGL::kContextGLES2; }
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#if defined(USE_OPENGL) && defined(USE_GLAD)
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void *getOpenGLProcAddress(const char *name) const override;
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#endif
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#ifdef ANDROID_DEBUG_GL
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bool isRunningInMainThread() { return pthread_self() == _main_thread; }
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#endif
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};
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#endif
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#endif
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