Files
scummvm/gui/about.cpp
T
Bastien Bouclet 4d0bb753e4 GUI: Remove the ThemeItem draw queues
Drawing nows happens directly when the Dialog or Widget draw methods are
called. This makes it easy to debug why a particular low level draw
method was called, by inspecting the call stack.

This replaces the notion of "buffering" by two independant ways to
control what is drawn and where:
- The active layer is used to select whether the foreground or
  background part of the dialogs are rendered by the draw calls.
- The active surface is used to select if the draw calls affect the back
  buffer or the screen.

The foreground layer of the active dialog is drawn directly to the
screen. Its background layer is drawn to the back buffer. This way
widgets can restore the back buffer in order to update without having to
redraw the dialog's background.

Dialogs lower in the dialog stack are drawn entirely to the back buffer.
2018-03-12 11:46:04 +01:00

322 lines
9.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/metaengine.h"
#include "base/plugins.h"
#include "base/version.h"
#include "common/events.h"
#include "common/system.h"
#include "common/translation.h"
#include "common/util.h"
#include "gui/about.h"
#include "gui/gui-manager.h"
#include "gui/ThemeEval.h"
namespace GUI {
enum {
kScrollStartDelay = 1500,
kScrollMillisPerPixel = 60
};
// Every Line should start with a letter followed by a digit. Currently those can be
// (all subject to change)
// Letter:
// C, L, R -- set center/left/right alignment
// A -- ASCII text to replace the next (latin1) line
// Digit:
// 0 - 2 -- set a custom color:
// 0 normal text
// 1 highlighted text
// 2 disabled text
// TODO: Maybe add a tab/indent feature; that is, make it possible to specify
// an amount by which that line shall be indented (the indent of course would have
// to be considered while performing any word wrapping, too).
//
// TODO: Add different font sizes (for bigger headlines)
// TODO: Allow color change in the middle of a line...
static const char *copyright_text[] = {
"",
"C0""Copyright (C) 2001-2018 The ScummVM Team",
"C0""http://www.scummvm.org",
"",
"C0""ScummVM is the legal property of its developers, whose names are too numerous to list here. Please refer to the COPYRIGHT file distributed with this binary.",
"",
};
static const char *gpl_text[] = {
"",
"C0""This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.",
"C0""",
"C0""This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.",
"",
"C0""You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.",
"",
};
#include "gui/credits.h"
AboutDialog::AboutDialog()
: Dialog(10, 20, 300, 174),
_scrollPos(0), _scrollTime(0), _willClose(false) {
reflowLayout();
int i;
for (i = 0; i < 1; i++)
_lines.push_back("");
Common::String version("C0""ScummVM ");
version += gScummVMVersion;
_lines.push_back(version);
Common::String date = Common::String::format(_("(built on %s)"), gScummVMBuildDate);
_lines.push_back("C2" + date);
for (i = 0; i < ARRAYSIZE(copyright_text); i++)
addLine(copyright_text[i]);
Common::String features("C1");
features += _("Features compiled in:");
addLine(features.c_str());
Common::String featureList("C0");
featureList += gScummVMFeatures;
addLine(featureList.c_str());
_lines.push_back("");
Common::String engines("C1");
engines += _("Available engines:");
addLine(engines.c_str());
const PluginList &plugins = EngineMan.getPlugins();
PluginList::const_iterator iter = plugins.begin();
for (; iter != plugins.end(); ++iter) {
Common::String str;
str = "C0";
str += (*iter)->getName();
addLine(str.c_str());
str = "C2";
str += (*iter)->get<MetaEngine>().getOriginalCopyright();
addLine(str.c_str());
//addLine("");
}
for (i = 0; i < ARRAYSIZE(gpl_text); i++)
addLine(gpl_text[i]);
_lines.push_back("");
for (i = 0; i < ARRAYSIZE(credits); i++)
addLine(credits[i]);
}
void AboutDialog::addLine(const char *str) {
if (*str == 0) {
_lines.push_back("");
} else {
Common::String format(str, 2);
str += 2;
static Common::String asciiStr;
if (format[0] == 'A') {
bool useAscii = false;
#ifdef USE_TRANSLATION
// We could use TransMan.getCurrentCharset() but rather than compare strings
// it is easier to use TransMan.getCharsetMapping() (non null in case of non
// ISO-8859-1 mapping)
useAscii = (TransMan.getCharsetMapping() != NULL);
#endif
if (useAscii)
asciiStr = str;
return;
}
StringArray wrappedLines;
if (!asciiStr.empty()) {
g_gui.getFont().wordWrapText(asciiStr, _w - 2 * _xOff, wrappedLines);
asciiStr.clear();
} else
g_gui.getFont().wordWrapText(str, _w - 2 * _xOff, wrappedLines);
for (StringArray::const_iterator i = wrappedLines.begin(); i != wrappedLines.end(); ++i) {
_lines.push_back(format + *i);
}
}
}
void AboutDialog::open() {
_scrollTime = g_system->getMillis() + kScrollStartDelay;
_scrollPos = 0;
_willClose = false;
Dialog::open();
}
void AboutDialog::close() {
Dialog::close();
}
void AboutDialog::drawDialog(DrawLayer layerToDraw) {
Dialog::drawDialog(layerToDraw);
setTextDrawableArea(Common::Rect(_x, _y, _x + _w, _y + _h));
// Draw text
// TODO: Add a "fade" effect for the top/bottom text lines
// TODO: Maybe prerender all of the text into another surface,
// and then simply compose that over the screen surface
// in the right way. Should be even faster...
const int firstLine = _scrollPos / _lineHeight;
const int lastLine = MIN((_scrollPos + _h) / _lineHeight + 1, (uint32)_lines.size());
int y = _y + _yOff - (_scrollPos % _lineHeight);
for (int line = firstLine; line < lastLine; line++) {
const char *str = _lines[line].c_str();
Graphics::TextAlign align = Graphics::kTextAlignCenter;
ThemeEngine::WidgetStateInfo state = ThemeEngine::kStateEnabled;
if (*str) {
switch (str[0]) {
case 'C':
align = Graphics::kTextAlignCenter;
break;
case 'L':
align = Graphics::kTextAlignLeft;
break;
case 'R':
align = Graphics::kTextAlignRight;
break;
default:
error("Unknown scroller opcode '%c'", str[0]);
break;
}
switch (str[1]) {
case '0':
state = ThemeEngine::kStateEnabled;
break;
case '1':
state = ThemeEngine::kStateHighlight;
break;
case '2':
state = ThemeEngine::kStateDisabled;
break;
case '3':
warning("Need state for color 3");
// color = g_gui._shadowcolor;
break;
case '4':
warning("Need state for color 4");
// color = g_gui._bgcolor;
break;
default:
error("Unknown color type '%c'", str[1]);
}
str += 2;
}
// Trim leading whitespaces if center mode is on
if (align == Graphics::kTextAlignCenter)
while (*str && *str == ' ')
str++;
if (*str)
g_gui.theme()->drawText(Common::Rect(_x + _xOff, y, _x + _w - _xOff, y + g_gui.theme()->getFontHeight()), str, state, align, ThemeEngine::kTextInversionNone, 0, false, ThemeEngine::kFontStyleBold, ThemeEngine::kFontColorNormal, true, _textDrawableArea);
y += _lineHeight;
}
}
void AboutDialog::handleTickle() {
const uint32 t = g_system->getMillis();
int scrollOffset = ((int)t - (int)_scrollTime) / kScrollMillisPerPixel;
if (scrollOffset > 0) {
int modifiers = g_system->getEventManager()->getModifierState();
// Scroll faster when shift is pressed
if (modifiers & Common::KBD_SHIFT)
scrollOffset *= 4;
// Reverse scrolling when alt is pressed
if (modifiers & Common::KBD_ALT)
scrollOffset *= -1;
_scrollPos += scrollOffset;
_scrollTime = t;
if (_scrollPos < 0) {
_scrollPos = 0;
} else if ((uint32)_scrollPos > _lines.size() * _lineHeight) {
_scrollPos = 0;
_scrollTime += kScrollStartDelay;
}
drawDialog(kDrawLayerForeground);
}
}
void AboutDialog::handleMouseUp(int x, int y, int button, int clickCount) {
// Close upon any mouse click
close();
}
void AboutDialog::handleKeyDown(Common::KeyState state) {
if (state.ascii)
_willClose = true;
}
void AboutDialog::handleKeyUp(Common::KeyState state) {
if (state.ascii && _willClose)
close();
}
void AboutDialog::reflowLayout() {
Dialog::reflowLayout();
int i;
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_xOff = g_gui.xmlEval()->getVar("Globals.About.XOffset", 5);
_yOff = g_gui.xmlEval()->getVar("Globals.About.YOffset", 5);
int outerBorder = g_gui.xmlEval()->getVar("Globals.About.OuterBorder");
_w = screenW - 2 * outerBorder;
_h = screenH - 2 * outerBorder;
_lineHeight = g_gui.getFontHeight() + 3;
// Heuristic to compute 'optimal' dialog width
int maxW = _w - 2*_xOff;
_w = 0;
for (i = 0; i < ARRAYSIZE(credits); i++) {
int tmp = g_gui.getStringWidth(credits[i]) + 5;
if (_w < tmp && tmp <= maxW) {
_w = tmp;
}
}
_w += 2*_xOff;
// Center the dialog
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
}
} // End of namespace GUI