Files
scummvm/engines/zvision/scripting/controls/input_control.cpp
T
Filippos Karapetis e8e21fabe4 ZVISION: Set all the internal graphics operations to use RGB555 (1/2)
This is the first part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, thus this
first commit will break all the game colors
2014-12-24 22:56:55 +02:00

259 lines
7.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/scripting/controls/input_control.h"
#include "zvision/graphics/cursors/cursor_manager.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/text/string_manager.h"
#include "zvision/graphics/render_manager.h"
#include "common/str.h"
#include "common/stream.h"
#include "common/rect.h"
#include "video/video_decoder.h"
namespace ZVision {
InputControl::InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
: Control(engine, key, CONTROL_INPUT),
_nextTabstop(0),
_focused(false),
_textChanged(false),
_cursorOffset(0),
_enterPressed(false),
_readOnly(false),
_txtWidth(0),
_animation(NULL),
_frameDelay(0),
_frame(-1) {
// Loop until we find the closing brace
Common::String line = stream.readLine();
_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
Common::String param;
Common::String values;
getParams(line, param, values);
while (!stream.eos() && !line.contains('}')) {
if (param.matchString("rectangle", true)) {
int x1;
int y1;
int x2;
int y2;
sscanf(values.c_str(), "%d %d %d %d", &x1, &y1, &x2, &y2);
_textRectangle = Common::Rect(x1, y1, x2, y2);
} else if (param.matchString("aux_hotspot", true)) {
int x1;
int y1;
int x2;
int y2;
sscanf(values.c_str(), "%d %d %d %d", &x1, &y1, &x2, &y2);
_headerRectangle = Common::Rect(x1, y1, x2, y2);
} else if (param.matchString("string_init", true)) {
uint fontFormatNumber;
sscanf(values.c_str(), "%u", &fontFormatNumber);
_stringInit.readAllStyle(_engine->getStringManager()->getTextLine(fontFormatNumber));
} else if (param.matchString("chooser_init_string", true)) {
uint fontFormatNumber;
sscanf(values.c_str(), "%u", &fontFormatNumber);
_stringChooserInit.readAllStyle(_engine->getStringManager()->getTextLine(fontFormatNumber));
} else if (param.matchString("next_tabstop", true)) {
sscanf(values.c_str(), "%u", &_nextTabstop);
} else if (param.matchString("cursor_dimensions", true)) {
// Ignore, use the dimensions in the animation file
} else if (param.matchString("cursor_animation_frames", true)) {
// Ignore, use the frame count in the animation file
} else if (param.matchString("cursor_animation", true)) {
char fileName[25];
sscanf(values.c_str(), "%24s %*u", fileName);
_animation = _engine->loadAnimation(fileName);
_frame = -1;
_frameDelay = 0;
} else if (param.matchString("focus", true)) {
_focused = true;
_engine->getScriptManager()->setFocusControlKey(_key);
} else if (param.matchString("venus_id", true)) {
_venusId = atoi(values.c_str());
}
line = stream.readLine();
_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
getParams(line, param, values);
}
}
bool InputControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
if (_textRectangle.contains(backgroundImageSpacePos)) {
if (!_readOnly) {
// Save
_engine->getScriptManager()->focusControl(_key);
setVenus();
} else {
// Restore
if (_currentInputText.size()) {
setVenus();
_enterPressed = true;
}
}
}
return false;
}
bool InputControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
if (_textRectangle.contains(backgroundImageSpacePos)) {
if (!_readOnly) {
// Save
_engine->getCursorManager()->changeCursor(CursorIndex_Active);
return true;
} else {
// Restore
if (_currentInputText.size()) {
_engine->getCursorManager()->changeCursor(CursorIndex_Active);
_engine->getScriptManager()->focusControl(_key);
return true;
}
}
}
return false;
}
bool InputControl::onKeyDown(Common::KeyState keyState) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
if (!_focused) {
return false;
}
if (keyState.keycode == Common::KEYCODE_BACKSPACE) {
if (!_readOnly) {
_currentInputText.deleteLastChar();
_textChanged = true;
}
} else if (keyState.keycode == Common::KEYCODE_RETURN) {
_enterPressed = true;
} else if (keyState.keycode == Common::KEYCODE_TAB) {
unfocus();
// Focus the next input control
_engine->getScriptManager()->focusControl(_nextTabstop);
// Don't process this event for other controls
return true;
} else {
if (!_readOnly) {
// Otherwise, append the new character to the end of the current text
uint16 asciiValue = keyState.ascii;
// We only care about text values
if (asciiValue >= 32 && asciiValue <= 126) {
_currentInputText += (char)asciiValue;
_textChanged = true;
}
}
}
return false;
}
bool InputControl::process(uint32 deltaTimeInMillis) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
// First see if we need to render the text
if (_textChanged) {
// Blit the text using the RenderManager
Graphics::Surface txt;
txt.create(_textRectangle.width(), _textRectangle.height(), _engine->_resourcePixelFormat);
if (!_readOnly || !_focused)
_txtWidth = _engine->getTextRenderer()->drawTxt(_currentInputText, _stringInit, txt);
else
_txtWidth = _engine->getTextRenderer()->drawTxt(_currentInputText, _stringChooserInit, txt);
_engine->getRenderManager()->blitSurfaceToBkg(txt, _textRectangle.left, _textRectangle.top);
txt.free();
}
if (_animation && !_readOnly && _focused) {
bool needDraw = true;// = _textChanged;
_frameDelay -= deltaTimeInMillis;
if (_frameDelay <= 0) {
_frame = (_frame + 1) % _animation->getFrameCount();
_frameDelay = 1000.0 / _animation->getDuration().framerate();
needDraw = true;
}
if (needDraw) {
_animation->seekToFrame(_frame);
const Graphics::Surface *srf = _animation->decodeNextFrame();
uint32 xx = _textRectangle.left + _txtWidth;
if (xx >= _textRectangle.left + (_textRectangle.width() - (int16)_animation->getWidth()))
xx = _textRectangle.left + _textRectangle.width() - (int16)_animation->getWidth();
_engine->getRenderManager()->blitSurfaceToBkg(*srf, xx, _textRectangle.top);
}
}
_textChanged = false;
return false;
}
bool InputControl::enterPress() {
if (_enterPressed) {
_enterPressed = false;
return true;
}
return false;
}
void InputControl::setText(const Common::String &_str) {
_currentInputText = _str;
_textChanged = true;
}
const Common::String InputControl::getText() {
return _currentInputText;
}
void InputControl::setReadOnly(bool readonly) {
_readOnly = readonly;
}
} // End of namespace ZVision