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scummvm/engines/sci/graphics/video32.cpp
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2016-08-19 15:23:10 -05:00

898 lines
27 KiB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/mixer.h" // for Audio::Mixer::kSFXSoundType
#include "common/config-manager.h" // for ConfMan
#include "common/textconsole.h" // for warning, error
#include "common/util.h" // for ARRAYSIZE
#include "common/system.h" // for g_system
#include "engine.h" // for Engine, g_engine
#include "engines/util.h" // for initGraphics
#include "sci/console.h" // for Console
#include "sci/engine/state.h" // for EngineState
#include "sci/engine/vm_types.h" // for reg_t
#include "sci/event.h" // for SciEvent, EventManager, SCI_...
#include "sci/graphics/celobj32.h" // for CelInfo32, ::kLowResX, ::kLo...
#include "sci/graphics/cursor32.h" // for GfxCursor32
#include "sci/graphics/frameout.h" // for GfxFrameout
#include "sci/graphics/helpers.h" // for Color, Palette
#include "sci/graphics/palette32.h" // for GfxPalette32
#include "sci/graphics/plane32.h" // for Plane, PlanePictureCodes::kP...
#include "sci/graphics/screen_item32.h" // for ScaleInfo, ScreenItem, Scale...
#include "sci/sci.h" // for SciEngine, g_sci, getSciVersion
#include "sci/graphics/video32.h"
#include "sci/video/seq_decoder.h" // for SEQDecoder
#include "video/avi_decoder.h" // for AVIDecoder
#include "video/coktel_decoder.h" // for AdvancedVMDDecoder
namespace Graphics { struct Surface; }
namespace Sci {
#pragma mark SEQPlayer
SEQPlayer::SEQPlayer(SegManager *segMan) :
_segMan(segMan),
_decoder(nullptr),
_plane(nullptr),
_screenItem(nullptr) {}
void SEQPlayer::play(const Common::String &fileName, const int16 numTicks, const int16 x, const int16 y) {
delete _decoder;
_decoder = new SEQDecoder(numTicks);
_decoder->loadFile(fileName);
// NOTE: In the original engine, video was output directly to the hardware,
// bypassing the game's rendering engine. Instead of doing this, we use a
// mechanism that is very similar to that used by the VMD player, which
// allows the SEQ to be drawn into a bitmap ScreenItem and displayed using
// the normal graphics system.
_segMan->allocateBitmap(&_bitmap, _decoder->getWidth(), _decoder->getHeight(), kDefaultSkipColor, 0, 0, kLowResX, kLowResY, 0, false, false);
CelInfo32 celInfo;
celInfo.type = kCelTypeMem;
celInfo.bitmap = _bitmap;
_plane = new Plane(Common::Rect(kLowResX, kLowResY), kPlanePicColored);
g_sci->_gfxFrameout->addPlane(*_plane);
// Normally we would use the x, y coordinates passed into the play function
// to position the screen item, but because the video frame bitmap is
// drawn in low-resolution coordinates, it gets automatically scaled up by
// the engine (pixel doubling with aspect ratio correction). As a result,
// the animation does not need the extra offsets from the game in order to
// be correctly positioned in the middle of the window, so we ignore them.
_screenItem = new ScreenItem(_plane->_object, celInfo, Common::Point(0, 0), ScaleInfo());
g_sci->_gfxFrameout->addScreenItem(*_screenItem);
g_sci->_gfxFrameout->frameOut(true);
_decoder->start();
while (!g_engine->shouldQuit() && !_decoder->endOfVideo()) {
renderFrame();
g_sci->getEngineState()->speedThrottler(_decoder->getTimeToNextFrame());
g_sci->getEngineState()->_throttleTrigger = true;
}
_segMan->freeBitmap(_screenItem->_celInfo.bitmap);
g_sci->_gfxFrameout->deletePlane(*_plane);
g_sci->_gfxFrameout->frameOut(true);
_screenItem = nullptr;
_plane = nullptr;
}
void SEQPlayer::renderFrame() const {
const Graphics::Surface *surface = _decoder->decodeNextFrame();
SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap);
bitmap.getBuffer().copyRectToSurface(*surface, 0, 0, Common::Rect(surface->w, surface->h));
const bool dirtyPalette = _decoder->hasDirtyPalette();
if (dirtyPalette) {
Palette palette;
const byte *rawPalette = _decoder->getPalette();
for (int i = 0; i < ARRAYSIZE(palette.colors); ++i) {
palette.colors[i].r = *rawPalette++;
palette.colors[i].g = *rawPalette++;
palette.colors[i].b = *rawPalette++;
palette.colors[i].used = true;
}
g_sci->_gfxPalette32->submit(palette);
}
g_sci->_gfxFrameout->updateScreenItem(*_screenItem);
g_sci->getSciDebugger()->onFrame();
g_sci->_gfxFrameout->frameOut(true);
}
#pragma mark -
#pragma mark AVIPlayer
AVIPlayer::AVIPlayer(SegManager *segMan, EventManager *eventMan) :
_segMan(segMan),
_eventMan(eventMan),
_decoder(new Video::AVIDecoder(Audio::Mixer::kSFXSoundType)),
_scaleBuffer(nullptr),
_plane(nullptr),
_screenItem(nullptr),
_status(kAVINotOpen) {}
AVIPlayer::~AVIPlayer() {
close();
delete _decoder;
}
AVIPlayer::IOStatus AVIPlayer::open(const Common::String &fileName) {
if (_status != kAVINotOpen) {
close();
}
if (!_decoder->loadFile(fileName)) {
return kIOFileNotFound;
}
_status = kAVIOpen;
return kIOSuccess;
}
AVIPlayer::IOStatus AVIPlayer::init1x(const int16 x, const int16 y, int16 width, int16 height) {
if (_status == kAVINotOpen) {
return kIOFileNotFound;
}
_pixelDouble = false;
if (!width || !height) {
width = _decoder->getWidth();
height = _decoder->getHeight();
} else if (getSciVersion() == SCI_VERSION_2_1_EARLY && g_sci->getGameId() == GID_KQ7) {
// KQ7 1.51 provides an explicit width and height when it wants scaling,
// though the width and height it provides are not scaled
_pixelDouble = true;
width *= 2;
height *= 2;
}
// QFG4CD gives non-multiple-of-2 values for width and height,
// which would normally be OK except the source video is a pixel bigger
// in each dimension
width = (width + 1) & ~1;
height = (height + 1) & ~1;
_drawRect.left = x;
_drawRect.top = y;
_drawRect.right = x + width;
_drawRect.bottom = y + height;
// SCI2.1mid uses init2x to draw a pixel-doubled AVI, but SCI2 has only the
// one play routine which automatically pixel-doubles in hi-res mode
if (getSciVersion() == SCI_VERSION_2) {
// This is somewhat of a hack; credits.avi from GK1 is not
// rendered correctly in SSCI because it is a 640x480 video, but the
// game script gives the wrong dimensions. Since this is the only
// high-resolution AVI ever used, just set the draw rectangle to draw
// the entire screen
if (_decoder->getWidth() > 320) {
_drawRect.left = 0;
_drawRect.top = 0;
_drawRect.right = 320;
_drawRect.bottom = 200;
}
// In hi-res mode, video will be pixel doubled, so the origin (which
// corresponds to the correct position without pixel doubling) needs to
// be corrected
if (g_sci->_gfxFrameout->_isHiRes && _decoder->getWidth() <= 320) {
_drawRect.left /= 2;
_drawRect.top /= 2;
}
}
init();
return kIOSuccess;
}
AVIPlayer::IOStatus AVIPlayer::init2x(const int16 x, const int16 y) {
if (_status == kAVINotOpen) {
return kIOFileNotFound;
}
_drawRect.left = x;
_drawRect.top = y;
_drawRect.right = x + _decoder->getWidth() * 2;
_drawRect.bottom = y + _decoder->getHeight() * 2;
_pixelDouble = true;
init();
return kIOSuccess;
}
void AVIPlayer::init() {
int16 xRes;
int16 yRes;
bool useScreenDimensions = false;
if (g_sci->_gfxFrameout->_isHiRes && _decoder->getWidth() > 320) {
useScreenDimensions = true;
}
// KQ7 1.51 gives video position in screen coordinates, not game
// coordinates, because in SSCI they are passed to Video for Windows, which
// renders as an overlay on the game video. Because we put the video into a
// ScreenItem instead of rendering directly to the hardware surface, the
// coordinates need to be converted to game script coordinates
if (g_sci->getGameId() == GID_KQ7 && getSciVersion() == SCI_VERSION_2_1_EARLY) {
useScreenDimensions = !_pixelDouble;
// This y-translation is arbitrary, based on what roughly centers the
// videos in the game window
_drawRect.translate(-_drawRect.left / 2, -_drawRect.top * 2 / 3);
}
if (useScreenDimensions) {
xRes = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth;
yRes = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight;
} else {
xRes = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
yRes = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
}
_plane = new Plane(_drawRect);
g_sci->_gfxFrameout->addPlane(*_plane);
if (_decoder->getPixelFormat().bytesPerPixel == 1) {
_segMan->allocateBitmap(&_bitmap, _decoder->getWidth(), _decoder->getHeight(), kDefaultSkipColor, 0, 0, xRes, yRes, 0, false, false);
CelInfo32 celInfo;
celInfo.type = kCelTypeMem;
celInfo.bitmap = _bitmap;
_screenItem = new ScreenItem(_plane->_object, celInfo, Common::Point(_drawRect.left, _drawRect.top), ScaleInfo());
g_sci->_gfxFrameout->addScreenItem(*_screenItem);
g_sci->_gfxFrameout->frameOut(true);
} else {
// Attempting to draw a palettized cursor into a 24bpp surface will
// cause memory corruption, so hide the cursor in this mode (SCI did not
// have a 24bpp mode but just directed VFW to display videos instead)
g_sci->_gfxCursor32->hide();
const Buffer &currentBuffer = g_sci->_gfxFrameout->getCurrentBuffer();
const Graphics::PixelFormat format = _decoder->getPixelFormat();
initGraphics(currentBuffer.screenWidth, currentBuffer.screenHeight, g_sci->_gfxFrameout->_isHiRes, &format);
if (_pixelDouble) {
const int16 width = _drawRect.width();
const int16 height = _drawRect.height();
_scaleBuffer = calloc(1, width * height * format.bytesPerPixel);
}
}
}
AVIPlayer::IOStatus AVIPlayer::play(const int16 from, const int16 to, const int16, const bool async) {
if (_status == kAVINotOpen) {
return kIOFileNotFound;
}
if (from >= 0 && to > 0 && from <= to) {
_decoder->seekToFrame(from);
_decoder->setEndFrame(to);
}
if (!async) {
renderVideo();
} else if (getSciVersion() == SCI_VERSION_2_1_EARLY) {
playUntilEvent((EventFlags)(kEventFlagEnd | kEventFlagEscapeKey));
} else {
_status = kAVIPlaying;
}
return kIOSuccess;
}
void AVIPlayer::renderVideo() const {
_decoder->start();
while (!g_engine->shouldQuit() && !_decoder->endOfVideo()) {
g_sci->getEngineState()->speedThrottler(_decoder->getTimeToNextFrame());
g_sci->getEngineState()->_throttleTrigger = true;
if (_decoder->needsUpdate()) {
renderFrame();
}
}
}
AVIPlayer::IOStatus AVIPlayer::close() {
if (_status == kAVINotOpen) {
return kIOSuccess;
}
free(_scaleBuffer);
_scaleBuffer = nullptr;
if (_decoder->getPixelFormat().bytesPerPixel != 1) {
const bool isHiRes = g_sci->_gfxFrameout->_isHiRes;
const Buffer &currentBuffer = g_sci->_gfxFrameout->getCurrentBuffer();
const Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
initGraphics(currentBuffer.screenWidth, currentBuffer.screenHeight, isHiRes, &format);
g_sci->_gfxCursor32->unhide();
}
_decoder->close();
_status = kAVINotOpen;
g_sci->_gfxFrameout->deletePlane(*_plane);
_plane = nullptr;
_screenItem = nullptr;
return kIOSuccess;
}
AVIPlayer::IOStatus AVIPlayer::cue(const uint16 frameNo) {
if (!_decoder->seekToFrame(frameNo)) {
return kIOSeekFailed;
}
_status = kAVIPaused;
return kIOSuccess;
}
uint16 AVIPlayer::getDuration() const {
if (_status == kAVINotOpen) {
return 0;
}
return _decoder->getFrameCount();
}
void AVIPlayer::renderFrame() const {
const Graphics::Surface *surface = _decoder->decodeNextFrame();
if (surface->format.bytesPerPixel == 1) {
SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap);
if (surface->w > bitmap.getWidth() || surface->h > bitmap.getHeight()) {
warning("Attempted to draw a video frame larger than the destination bitmap");
return;
}
// KQ7 1.51 encodes videos with palette entry 0 as white, which makes
// the area around the video turn white too, since it is coded to use
// palette entry 0. This happens to work in the original game because
// the video is rendered by VfW, not in the engine itself. To fix this,
// we just modify the incoming pixel data from the video so if a pixel
// is using entry 0, we change it to use entry 255, which is guaranteed
// to always be white
if (getSciVersion() == SCI_VERSION_2_1_EARLY && g_sci->getGameId() == GID_KQ7) {
uint8 *target = bitmap.getPixels();
const uint8 *source = (const uint8 *)surface->getPixels();
const uint8 *end = (const uint8 *)surface->getPixels() + surface->w * surface->h;
while (source != end) {
uint8 value = *source++;
*target++ = value == 0 ? 255 : value;
}
} else {
bitmap.getBuffer().copyRectToSurface(*surface, 0, 0, Common::Rect(surface->w, surface->h));
}
const bool dirtyPalette = _decoder->hasDirtyPalette();
if (dirtyPalette) {
Palette palette;
const byte *rawPalette = _decoder->getPalette();
for (int i = 0; i < ARRAYSIZE(palette.colors); ++i) {
palette.colors[i].r = *rawPalette++;
palette.colors[i].g = *rawPalette++;
palette.colors[i].b = *rawPalette++;
palette.colors[i].used = true;
}
// Prevent KQ7 1.51 from setting entry 0 to white
palette.colors[0].used = false;
g_sci->_gfxPalette32->submit(palette);
}
g_sci->_gfxFrameout->updateScreenItem(*_screenItem);
g_sci->getSciDebugger()->onFrame();
g_sci->_gfxFrameout->frameOut(true);
} else {
assert(surface->format.bytesPerPixel == 4);
Common::Rect drawRect(_drawRect);
if (_pixelDouble) {
const uint32 *source = (const uint32 *)surface->getPixels();
uint32 *target = (uint32 *)_scaleBuffer;
// target pitch here is in uint32s, not bytes
const uint16 pitch = surface->pitch / 2;
for (int y = 0; y < surface->h; ++y) {
for (int x = 0; x < surface->w; ++x) {
const uint32 value = *source++;
target[0] = value;
target[1] = value;
target[pitch] = value;
target[pitch + 1] = value;
target += 2;
}
target += pitch;
}
g_system->copyRectToScreen(_scaleBuffer, surface->pitch * 2, _drawRect.left, _drawRect.top, _drawRect.width(), _drawRect.height());
} else {
const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth;
const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight;
const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
mulinc(drawRect, Ratio(screenWidth, scriptWidth), Ratio(screenHeight, scriptHeight));
g_system->copyRectToScreen(surface->getPixels(), surface->pitch, drawRect.left, drawRect.top, surface->w, surface->h);
}
}
}
AVIPlayer::EventFlags AVIPlayer::playUntilEvent(EventFlags flags) {
_decoder->start();
EventFlags stopFlag = kEventFlagNone;
while (!g_engine->shouldQuit()) {
if (_decoder->endOfVideo()) {
stopFlag = kEventFlagEnd;
break;
}
g_sci->getEngineState()->speedThrottler(_decoder->getTimeToNextFrame());
g_sci->getEngineState()->_throttleTrigger = true;
if (_decoder->needsUpdate()) {
renderFrame();
}
SciEvent event = _eventMan->getSciEvent(SCI_EVENT_MOUSE_PRESS | SCI_EVENT_PEEK);
if ((flags & kEventFlagMouseDown) && event.type == SCI_EVENT_MOUSE_PRESS) {
stopFlag = kEventFlagMouseDown;
break;
}
event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD | SCI_EVENT_PEEK);
if ((flags & kEventFlagEscapeKey) && event.type == SCI_EVENT_KEYBOARD) {
bool stop = false;
while ((event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD)),
event.type != SCI_EVENT_NONE) {
if (event.character == SCI_KEY_ESC) {
stop = true;
break;
}
}
if (stop) {
stopFlag = kEventFlagEscapeKey;
break;
}
}
// TODO: Hot rectangles
if ((flags & kEventFlagHotRectangle) /* && event.type == SCI_EVENT_HOT_RECTANGLE */) {
warning("Hot rectangles not implemented in VMD player");
stopFlag = kEventFlagHotRectangle;
break;
}
}
return stopFlag;
}
#pragma mark -
#pragma mark VMDPlayer
VMDPlayer::VMDPlayer(SegManager *segMan, EventManager *eventMan) :
_segMan(segMan),
_eventMan(eventMan),
_decoder(new Video::AdvancedVMDDecoder(Audio::Mixer::kSFXSoundType)),
_isOpen(false),
_isInitialized(false),
_yieldInterval(0),
_lastYieldedFrameNo(0),
_plane(nullptr),
_screenItem(nullptr),
_planeIsOwned(true),
_priority(0),
_doublePixels(false),
_stretchVertical(false),
_blackLines(false),
_leaveScreenBlack(false),
_leaveLastFrame(false),
_blackoutPlane(nullptr),
_startColor(0),
_endColor(255),
_blackPalette(false),
_boostPercent(100),
_boostStartColor(0),
_boostEndColor(255),
_showCursor(false) {}
VMDPlayer::~VMDPlayer() {
close();
delete _decoder;
}
#pragma mark -
#pragma mark VMDPlayer - Playback
VMDPlayer::IOStatus VMDPlayer::open(const Common::String &fileName, const OpenFlags flags) {
if (_isOpen) {
error("Attempted to play %s, but another VMD was loaded", fileName.c_str());
}
if (_decoder->loadFile(fileName)) {
if (flags & kOpenFlagMute) {
_decoder->setVolume(0);
}
_isOpen = true;
return kIOSuccess;
} else {
return kIOError;
}
}
void VMDPlayer::init(const int16 x, const int16 y, const PlayFlags flags, const int16 boostPercent, const int16 boostStartColor, const int16 boostEndColor) {
_x = getSciVersion() >= SCI_VERSION_3 ? x : (x & ~1);
_y = y;
_doublePixels = flags & kPlayFlagDoublePixels;
_blackLines = ConfMan.getBool("enable_black_lined_video") && (flags & kPlayFlagBlackLines);
_boostPercent = 100 + (flags & kPlayFlagBoost ? boostPercent : 0);
_boostStartColor = CLIP<int16>(boostStartColor, 0, 255);
_boostEndColor = CLIP<int16>(boostEndColor, 0, 255);
_leaveScreenBlack = flags & kPlayFlagLeaveScreenBlack;
_leaveLastFrame = flags & kPlayFlagLeaveLastFrame;
_blackPalette = flags & kPlayFlagBlackPalette;
_stretchVertical = flags & kPlayFlagStretchVertical;
}
VMDPlayer::IOStatus VMDPlayer::close() {
if (!_isOpen) {
return kIOSuccess;
}
_decoder->close();
_isOpen = false;
_isInitialized = false;
if (!_planeIsOwned && _screenItem != nullptr) {
g_sci->_gfxFrameout->deleteScreenItem(*_screenItem);
_segMan->freeBitmap(_screenItem->_celInfo.bitmap);
_screenItem = nullptr;
} else if (_plane != nullptr) {
g_sci->_gfxFrameout->deletePlane(*_plane);
_plane = nullptr;
}
if (!_leaveLastFrame && _leaveScreenBlack) {
// This call *actually* deletes the plane/screen item
g_sci->_gfxFrameout->frameOut(true);
}
if (_blackoutPlane != nullptr) {
g_sci->_gfxFrameout->deletePlane(*_blackoutPlane);
_blackoutPlane = nullptr;
}
if (!_leaveLastFrame && !_leaveScreenBlack) {
// This call *actually* deletes the blackout plane
g_sci->_gfxFrameout->frameOut(true);
}
if (!_showCursor) {
g_sci->_gfxCursor32->unhide();
}
_lastYieldedFrameNo = 0;
_planeIsOwned = true;
_priority = 0;
return kIOSuccess;
}
VMDPlayer::VMDStatus VMDPlayer::getStatus() const {
if (!_isOpen) {
return kVMDNotOpen;
}
if (_decoder->isPaused()) {
return kVMDPaused;
}
if (_decoder->isPlaying()) {
return kVMDPlaying;
}
if (_decoder->endOfVideo()) {
return kVMDFinished;
}
return kVMDOpen;
}
VMDPlayer::EventFlags VMDPlayer::kernelPlayUntilEvent(const EventFlags flags, const int16 lastFrameNo, const int16 yieldInterval) {
assert(lastFrameNo >= -1);
const int32 maxFrameNo = (int32)(_decoder->getFrameCount() - 1);
if ((flags & kEventFlagToFrame) && lastFrameNo > 0) {
_decoder->setEndFrame(MIN((int32)lastFrameNo, maxFrameNo));
} else {
_decoder->setEndFrame(maxFrameNo);
}
if (flags & kEventFlagYieldToVM) {
_yieldInterval = 3;
if (yieldInterval == -1 && !(flags & kEventFlagToFrame)) {
_yieldInterval = lastFrameNo;
} else if (yieldInterval != -1) {
_yieldInterval = MIN((int32)yieldInterval, maxFrameNo);
}
} else {
_yieldInterval = maxFrameNo;
}
return playUntilEvent(flags);
}
VMDPlayer::EventFlags VMDPlayer::playUntilEvent(const EventFlags flags) {
// Flushing all the keyboard and mouse events out of the event manager to
// avoid letting any events queued from before the video started from
// accidentally activating an event callback
for (;;) {
const SciEvent event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD | SCI_EVENT_MOUSE_PRESS | SCI_EVENT_MOUSE_RELEASE | SCI_EVENT_QUIT);
if (event.type == SCI_EVENT_NONE) {
break;
} else if (event.type == SCI_EVENT_QUIT) {
return kEventFlagEnd;
}
}
_decoder->pauseVideo(false);
if (flags & kEventFlagReverse) {
// NOTE: This flag may not work properly since SSCI does not care
// if a video has audio, but the VMD decoder does.
const bool success = _decoder->setReverse(true);
assert(success);
_decoder->setVolume(0);
}
if (!_isInitialized) {
_isInitialized = true;
if (!_showCursor) {
g_sci->_gfxCursor32->hide();
}
Common::Rect vmdRect(_x,
_y,
_x + _decoder->getWidth(),
_y + _decoder->getHeight());
ScaleInfo vmdScaleInfo;
if (!_blackoutRect.isEmpty() && _planeIsOwned) {
_blackoutPlane = new Plane(_blackoutRect);
g_sci->_gfxFrameout->addPlane(*_blackoutPlane);
}
if (_doublePixels) {
vmdScaleInfo.x = 256;
vmdScaleInfo.y = 256;
vmdScaleInfo.signal = kScaleSignalDoScaling32;
vmdRect.right += vmdRect.width();
vmdRect.bottom += vmdRect.height();
} else if (_stretchVertical) {
vmdScaleInfo.y = 256;
vmdScaleInfo.signal = kScaleSignalDoScaling32;
vmdRect.bottom += vmdRect.height();
}
const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth;
const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight;
const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
reg_t bitmapId;
SciBitmap &vmdBitmap = *_segMan->allocateBitmap(&bitmapId, vmdRect.width(), vmdRect.height(), 255, 0, 0, screenWidth, screenHeight, 0, false, false);
if (screenWidth != scriptWidth || screenHeight != scriptHeight) {
mulru(vmdRect, Ratio(scriptWidth, screenWidth), Ratio(scriptHeight, screenHeight), 1);
}
CelInfo32 vmdCelInfo;
vmdCelInfo.bitmap = bitmapId;
_decoder->setSurfaceMemory(vmdBitmap.getPixels(), vmdBitmap.getWidth(), vmdBitmap.getHeight(), 1);
if (_planeIsOwned) {
_x = 0;
_y = 0;
_plane = new Plane(vmdRect, kPlanePicColored);
if (_priority) {
_plane->_priority = _priority;
}
g_sci->_gfxFrameout->addPlane(*_plane);
_screenItem = new ScreenItem(_plane->_object, vmdCelInfo, Common::Point(), vmdScaleInfo);
} else {
_screenItem = new ScreenItem(_plane->_object, vmdCelInfo, Common::Point(_x, _y), vmdScaleInfo);
if (_priority) {
_screenItem->_priority = _priority;
}
}
if (_blackLines) {
_screenItem->_drawBlackLines = true;
}
// NOTE: There was code for positioning the screen item using insetRect
// here, but none of the game scripts seem to use this functionality.
g_sci->_gfxFrameout->addScreenItem(*_screenItem);
_decoder->start();
}
EventFlags stopFlag = kEventFlagNone;
while (!g_engine->shouldQuit()) {
if (_decoder->endOfVideo()) {
stopFlag = kEventFlagEnd;
break;
}
g_sci->getEngineState()->speedThrottler(_decoder->getTimeToNextFrame());
g_sci->getEngineState()->_throttleTrigger = true;
if (_decoder->needsUpdate()) {
renderFrame();
}
const int currentFrameNo = _decoder->getCurFrame();
if (_yieldInterval > 0 &&
currentFrameNo != _lastYieldedFrameNo &&
(currentFrameNo % _yieldInterval) == 0
) {
_lastYieldedFrameNo = currentFrameNo;
stopFlag = kEventFlagYieldToVM;
break;
}
SciEvent event = _eventMan->getSciEvent(SCI_EVENT_MOUSE_PRESS | SCI_EVENT_PEEK);
if ((flags & kEventFlagMouseDown) && event.type == SCI_EVENT_MOUSE_PRESS) {
stopFlag = kEventFlagMouseDown;
break;
}
event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD | SCI_EVENT_PEEK);
if ((flags & kEventFlagEscapeKey) && event.type == SCI_EVENT_KEYBOARD) {
bool stop = false;
if (getSciVersion() < SCI_VERSION_3) {
while ((event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD)),
event.type != SCI_EVENT_NONE) {
if (event.character == SCI_KEY_ESC) {
stop = true;
break;
}
}
} else {
stop = (event.character == SCI_KEY_ESC);
}
if (stop) {
stopFlag = kEventFlagEscapeKey;
break;
}
}
// TODO: Hot rectangles
if ((flags & kEventFlagHotRectangle) /* && event.type == SCI_EVENT_HOT_RECTANGLE */) {
warning("Hot rectangles not implemented in VMD player");
stopFlag = kEventFlagHotRectangle;
break;
}
}
_decoder->pauseVideo(true);
return stopFlag;
}
#pragma mark -
#pragma mark VMDPlayer - Rendering
void VMDPlayer::renderFrame() const {
// This writes directly to the CelObjMem we already created,
// so no need to take its return value
_decoder->decodeNextFrame();
// NOTE: Normally this would write a hunk palette at the end of the
// video bitmap that CelObjMem would read out and submit, but instead
// we are just submitting it directly here because the decoder exposes
// this information a little bit differently than the one in SSCI
const bool dirtyPalette = _decoder->hasDirtyPalette();
if (dirtyPalette) {
Palette palette;
palette.timestamp = g_sci->getTickCount();
for (uint16 i = 0; i < _startColor; ++i) {
palette.colors[i].used = false;
}
for (uint16 i = _endColor; i < 256; ++i) {
palette.colors[i].used = false;
}
if (_blackPalette) {
for (uint16 i = _startColor; i <= _endColor; ++i) {
palette.colors[i].r = palette.colors[i].g = palette.colors[i].b = 0;
palette.colors[i].used = true;
}
} else {
fillPalette(palette);
}
g_sci->_gfxPalette32->submit(palette);
g_sci->_gfxFrameout->updateScreenItem(*_screenItem);
g_sci->_gfxFrameout->frameOut(true);
if (_blackPalette) {
fillPalette(palette);
g_sci->_gfxPalette32->submit(palette);
g_sci->_gfxPalette32->updateForFrame();
g_sci->_gfxPalette32->updateHardware();
}
} else {
g_sci->_gfxFrameout->updateScreenItem(*_screenItem);
g_sci->getSciDebugger()->onFrame();
g_sci->_gfxFrameout->frameOut(true);
g_sci->_gfxFrameout->throttle();
}
}
void VMDPlayer::fillPalette(Palette &palette) const {
const byte *vmdPalette = _decoder->getPalette() + _startColor * 3;
for (uint16 i = _startColor; i <= _endColor; ++i) {
int16 r = *vmdPalette++;
int16 g = *vmdPalette++;
int16 b = *vmdPalette++;
if (_boostPercent != 100 && i >= _boostStartColor && i <= _boostEndColor) {
r = CLIP<int16>(r * _boostPercent / 100, 0, 255);
g = CLIP<int16>(g * _boostPercent / 100, 0, 255);
b = CLIP<int16>(b * _boostPercent / 100, 0, 255);
}
palette.colors[i].r = r;
palette.colors[i].g = g;
palette.colors[i].b = b;
palette.colors[i].used = true;
}
}
#pragma mark -
#pragma mark VMDPlayer - Palette
void VMDPlayer::restrictPalette(const uint8 startColor, const int16 endColor) {
_startColor = startColor;
// At least GK2 sends 256 as the end color, which is wrong,
// but works in the original engine as the storage size is 4 bytes
// and used values are clamped to 0-255
_endColor = MIN((int16)255, endColor);
}
} // End of namespace Sci