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e3d236def0bd8885e40cc68e4f3faa2b2ca1febd
scummvm
/
base
T
History
Max Horn
23b3e4cc7d
fix handling of unknown targets (previously, you could invoke scummvm with a randomg string, e.g. 'scumvmm foobar', and it wouldn't error out as it should)
...
svn-id: r10884
2003-10-18 00:25:13 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
Fix WinCE build
2003-10-12 13:03:34 +00:00
engine.h
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
2003-10-12 18:40:12 +00:00
gameDetector.cpp
fix handling of unknown targets (previously, you could invoke scummvm with a randomg string, e.g. 'scumvmm foobar', and it wouldn't error out as it should)
2003-10-18 00:25:13 +00:00
gameDetector.h
We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
2003-10-18 00:22:46 +00:00
main.cpp
cleanup
2003-10-17 17:05:19 +00:00
module.mk
This'll also break Makefile.noconf
2003-09-18 12:07:56 +00:00
plugins.cpp
moved game detection code out to the plugins
2003-10-17 23:16:53 +00:00
plugins.h
moved game detection code out to the plugins
2003-10-17 23:16:53 +00:00