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Different platforms have different levels of support of encodings and often have slight variations. We already have tables for most encoding with only CJK missing. Full transcoding inclusion allows us to get reliable encoding results independently of platform. The biggest con is the need for external tables encoding.dat. It removes a duplicate table for korean in graphics/korfont.cpp
49 lines
642 B
Makefile
49 lines
642 B
Makefile
MODULE := engines/testbed
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MODULE_OBJS := \
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config.o \
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config-params.o \
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events.o \
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fs.o \
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graphics.o \
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metaengine.o \
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midi.o \
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misc.o \
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networking.o \
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savegame.o \
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sound.o \
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testbed.o \
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testsuite.o \
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video.o
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ifdef USE_CLOUD
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ifdef USE_LIBCURL
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MODULE_OBJS += \
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cloud.o
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endif
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endif
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ifdef USE_SDL_NET
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MODULE_OBJS += \
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webserver.o
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endif
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ifdef USE_TTS
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MODULE_OBJS += \
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speech.o
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endif
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MODULE_DIRS += \
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engines/testbed
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# This module can be built as a plugin
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ifeq ($(ENABLE_TESTBED), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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