Files
scummvm/engines/metaengine.cpp
T
Thierry Crozat 67720ef658 JANITORIAL: Remove obselete references to MetaEngineConnect
At some point when splitting the MetaEngine to a detection
plugin and a static meta engine, the former was called
MetaEngine while the latter was called MetaEngineConnect.
Thus was then later change to MetaEngineDetection and
MetaEngine. But some references were left to the former
names in comments and documentation.
2021-02-14 14:32:36 +00:00

402 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/metaengine.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
#include "backends/keymapper/standard-actions.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "engines/dialogs.h"
#include "graphics/palette.h"
#include "graphics/scaler.h"
#include "graphics/managed_surface.h"
#include "graphics/thumbnail.h"
Common::String MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
if (saveGameIdx == kSavegameFilePattern) {
// Pattern requested
const char *pattern = hasFeature(kSavesUseExtendedFormat) ? "%s.###" : "%s.s##";
return Common::String::format(pattern, target == nullptr ? getEngineId() : target);
} else {
// Specific filename requested
const char *pattern = hasFeature(kSavesUseExtendedFormat) ? "%s.%03d" : "%s.s%02d";
return Common::String::format(pattern, target == nullptr ? getEngineId() : target, saveGameIdx);
}
}
Common::KeymapArray MetaEngine::initKeymaps(const char *target) const {
using namespace Common;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "engine-default", _("Default game keymap"));
Action *act;
act = new Action("LCLK", _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action("MCLK", _("Middle Click"));
act->addDefaultInputMapping("MOUSE_MIDDLE");
act->setMiddleClickEvent();
engineKeyMap->addAction(act);
act = new Action("RCLK", _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Action(kStandardActionPause, _("Pause"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ' '));
act->addDefaultInputMapping("SPACE");
engineKeyMap->addAction(act);
act = new Action(kStandardActionOpenMainMenu, _("Game menu"));
act->setKeyEvent(KeyState(KEYCODE_F5, ASCII_F5));
act->addDefaultInputMapping("F5");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
engineKeyMap->addAction(act);
act = new Action(kStandardActionSkip, _("Skip"));
act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
act = new Action("SKLI", _("Skip line"));
act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.'));
act->addDefaultInputMapping("PERIOD");
act->addDefaultInputMapping("JOY_X");
engineKeyMap->addAction(act);
act = new Action("PIND", _("Predictive input dialog"));
act->setEvent(EVENT_PREDICTIVE_DIALOG);
engineKeyMap->addAction(act);
act = new Action("RETURN", _("Confirm"));
act->setKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN));
act->addDefaultInputMapping("RETURN");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Up"));
act->setKeyEvent(KEYCODE_KP8);
act->addDefaultInputMapping("JOY_UP");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Down"));
act->setKeyEvent(KEYCODE_KP2);
act->addDefaultInputMapping("JOY_DOWN");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Left"));
act->setKeyEvent(KEYCODE_KP4);
act->addDefaultInputMapping("JOY_LEFT");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Right"));
act->setKeyEvent(KEYCODE_KP6);
act->addDefaultInputMapping("JOY_RIGHT");
engineKeyMap->addAction(act);
return Keymap::arrayOf(engineKeyMap);
}
bool MetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSavesUseExtendedFormat);
}
void MetaEngine::appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime,
Common::String desc, bool isAutosave) {
ExtendedSavegameHeader header;
uint headerPos = saveFile->pos();
strcpy(header.id, "SVMCR");
header.version = EXTENDED_SAVE_VERSION;
TimeDate curTime;
g_system->getTimeAndDate(curTime);
header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
saveFile->write(header.id, 6);
saveFile->writeByte(header.version);
saveFile->writeUint32LE(header.date);
saveFile->writeUint16LE(header.time);
saveFile->writeUint32LE(playtime);
saveFile->writeByte(desc.size());
saveFile->writeString(desc);
saveFile->writeByte(isAutosave);
saveScreenThumbnail(saveFile);
saveFile->writeUint32LE(headerPos); // Store where the header starts
saveFile->finalize();
}
void MetaEngine::saveScreenThumbnail(Common::OutSaveFile *saveFile) {
// Create a thumbnail surface from the screen
Graphics::Surface thumb;
::createThumbnailFromScreen(&thumb);
// Write out the thumbnail
Graphics::saveThumbnail(*saveFile, thumb);
thumb.free();
}
void MetaEngine::parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc) {
int day = (header->date >> 24) & 0xFF;
int month = (header->date >> 16) & 0xFF;
int year = header->date & 0xFFFF;
desc->setSaveDate(year, month, day);
int hour = (header->time >> 8) & 0xFF;
int minutes = header->time & 0xFF;
desc->setSaveTime(hour, minutes);
desc->setPlayTime(header->playtime * 1000);
desc->setDescription(header->description);
}
void MetaEngine::fillDummyHeader(ExtendedSavegameHeader *header) {
// This is wrong header, perhaps it is original savegame. Thus fill out dummy values
header->date = (20 << 24) | (9 << 16) | 2016;
header->time = (9 << 8) | 56;
header->playtime = 0;
}
WARN_UNUSED_RESULT bool MetaEngine::readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail) {
uint oldPos = in->pos();
in->seek(-4, SEEK_END);
int headerOffset = in->readUint32LE();
// Sanity check
if (headerOffset >= in->pos() || headerOffset == 0) {
in->seek(oldPos, SEEK_SET); // Rewind the file
fillDummyHeader(header);
return false;
}
in->seek(headerOffset, SEEK_SET);
in->read(header->id, 6);
// Validate the header Id
if (strcmp(header->id, "SVMCR")) {
in->seek(oldPos, SEEK_SET); // Rewind the file
fillDummyHeader(header);
return false;
}
header->version = in->readByte();
header->date = in->readUint32LE();
header->time = in->readUint16LE();
header->playtime = in->readUint32LE();
if (header->version > 1)
header->description = in->readPascalString();
// Generate savename
SaveStateDescriptor desc;
parseSavegameHeader(header, &desc);
header->saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str());
if (header->description.empty())
header->description = header->saveName;
// Get the flag for whether it's an autosave
header->isAutosave = (header->version >= 4) ? in->readByte() : false;
// Get the thumbnail
if (!Graphics::loadThumbnail(*in, header->thumbnail, skipThumbnail)) {
in->seek(oldPos, SEEK_SET); // Rewind the file
return false;
}
in->seek(oldPos, SEEK_SET); // Rewind the file
return true;
}
//////////////////////////////////////////////
// MetaEngine default implementations
//////////////////////////////////////////////
SaveStateList MetaEngine::listSaves(const char *target) const {
if (!hasFeature(kSavesUseExtendedFormat))
return SaveStateList();
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern(getSavegameFilePattern(target));
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
if (in) {
ExtendedSavegameHeader header;
if (!readSavegameHeader(in.get(), &header)) {
continue;
}
SaveStateDescriptor desc;
parseSavegameHeader(&header, &desc);
desc.setSaveSlot(slotNum);
if (slotNum == getAutosaveSlot())
desc.setWriteProtectedFlag(true);
saveList.push_back(desc);
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateList MetaEngine::listSaves(const char *target, bool saveMode) const {
SaveStateList saveList = listSaves(target);
int autosaveSlot = ConfMan.getInt("autosave_period") ? getAutosaveSlot() : -1;
if (!saveMode || autosaveSlot == -1)
return saveList;
// Check to see if an autosave is present
for (SaveStateList::iterator it = saveList.begin(); it != saveList.end(); ++it) {
int slot = it->getSaveSlot();
if (slot == autosaveSlot) {
// It has an autosave
it->setWriteProtectedFlag(true);
return saveList;
}
}
// No autosave yet. We want to add a dummy one in so that it can be marked as'
// write protected, and thus be prevented from being saved in
SaveStateDescriptor desc;
desc.setDescription(_("Autosave"));
desc.setSaveSlot(autosaveSlot);
desc.setWriteProtectedFlag(true);
saveList.push_back(desc);
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void MetaEngineDetection::registerDefaultSettings(const Common::String &) const {
// Note that as we don't pass the target to getExtraGuiOptions
// we get all the options, even those not relevant for the current
// game. This is necessary because some engines unconditionally
// access the configuration.
const ExtraGuiOptions engineOptions = getExtraGuiOptions("");
for (uint i = 0; i < engineOptions.size(); i++) {
ConfMan.registerDefault(engineOptions[i].configOption, engineOptions[i].defaultState);
}
}
GUI::OptionsContainerWidget *MetaEngineDetection::buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
const ExtraGuiOptions engineOptions = getExtraGuiOptions(target);
if (engineOptions.empty()) {
return nullptr;
}
return new GUI::ExtraGuiOptionsWidget(boss, name, target, engineOptions);
}
GUI::OptionsContainerWidget *MetaEngine::buildEngineOptionsWidgetDynamic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
const ExtraGuiOptions engineOptions = getExtraGuiOptions(target);
if (engineOptions.empty()) {
return nullptr;
}
return new GUI::ExtraGuiOptionsWidget(boss, name, target, engineOptions);
}
void MetaEngine::removeSaveState(const char *target, int slot) const {
if (!hasFeature(kSavesUseExtendedFormat))
return;
g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
}
SaveStateDescriptor MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
if (!hasFeature(kSavesUseExtendedFormat))
return SaveStateDescriptor();
Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
getSavegameFile(slot, target)));
if (f) {
ExtendedSavegameHeader header;
if (!readSavegameHeader(f.get(), &header, false)) {
return SaveStateDescriptor();
}
// Create the return descriptor
SaveStateDescriptor desc;
parseSavegameHeader(&header, &desc);
desc.setSaveSlot(slot);
desc.setThumbnail(header.thumbnail);
desc.setAutosave(header.isAutosave);
if (slot == getAutosaveSlot())
desc.setWriteProtectedFlag(true);
return desc;
}
return SaveStateDescriptor();
}