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44 lines
845 B
C++
44 lines
845 B
C++
#ifndef GRIM_LTASK_H
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#define GRIM_LTASK_H
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#include "engines/grim/lua/lua.h"
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#include "engines/grim/lua/lstate.h"
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namespace Grim {
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struct lua_Task {
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lua_Task *next;
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struct Stack *S;
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Closure *cl;
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TProtoFunc *tf;
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StkId base;
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byte *pc;
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TObject *consts;
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int32 aux;
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bool some_flag;
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StkId some_base;
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int32 some_results;
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};
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void lua_taskinit(lua_Task *task, lua_Task *next, StkId tbase, int results);
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void lua_taskresume(lua_Task *task, Closure *closure, TProtoFunc *protofunc, StkId tbase);
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StkId luaV_execute(lua_Task *task);
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void start_script();
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void stop_script();
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void next_script();
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void identify_script();
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void pause_script();
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void pause_scripts();
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void unpause_script();
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void unpause_scripts();
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void find_script();
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void break_here();
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void sleep_for();
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void runtasks(LState *const rootState);
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} // end of namespace Grim
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#endif
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