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https://github.com/scummvm/scummvm.git
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250 lines
6.9 KiB
C++
250 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ags/shared/core/platform.h"
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#if AGS_PLATFORM_OS_WINDOWS
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//include <windows.h>
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#endif
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#include "ags/lib/allegro/file.h"
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#include "ags/shared/util/path.h"
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#include "ags/shared/util/stdio_compat.h"
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namespace AGS3 {
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// TODO: implement proper portable path length
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#ifndef MAX_PATH
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#define MAX_PATH 512
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#endif
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namespace AGS {
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namespace Shared {
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namespace Path {
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bool IsDirectory(const String &filename) {
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// stat() does not like trailing slashes, remove them
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String fixed_path = MakePathNoSlash(filename);
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return ags_directory_exists(fixed_path.GetCStr()) != 0;
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}
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bool IsFile(const String &filename) {
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return ags_file_exists(filename.GetCStr()) != 0;
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}
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bool IsFileOrDir(const String &filename) {
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// stat() does not like trailing slashes, remove them
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String fixed_path = MakePathNoSlash(filename);
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return ags_path_exists(fixed_path.GetCStr()) != 0;
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}
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int ComparePaths(const String &path1, const String &path2) {
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// Make minimal absolute paths
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String fixed_path1 = MakeAbsolutePath(path1);
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String fixed_path2 = MakeAbsolutePath(path2);
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fixed_path1.TrimRight('/');
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fixed_path2.TrimRight('/');
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int cmp_result =
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#if defined AGS_CASE_SENSITIVE_FILESYSTEM
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fixed_path1.Compare(fixed_path2);
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#else
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fixed_path1.CompareNoCase(fixed_path2);
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#endif // AGS_CASE_SENSITIVE_FILESYSTEM
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return cmp_result;
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}
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String GetDirectoryPath(const String &path) {
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if (IsDirectory(path))
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return path;
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String dir = path;
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FixupPath(dir);
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size_t slash_at = dir.FindCharReverse('/');
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if (slash_at != String::npos) {
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dir.ClipMid(slash_at + 1);
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return dir;
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}
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return "./";
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}
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bool IsSameOrSubDir(const String &parent, const String &path) {
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char can_parent[MAX_PATH];
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char can_path[MAX_PATH];
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char relative[MAX_PATH];
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// canonicalize_filename treats "." as "./." (file in working dir)
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const char *use_parent = parent == "." ? "./" : parent;
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const char *use_path = path == "." ? "./" : path;
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canonicalize_filename(can_parent, use_parent, MAX_PATH);
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canonicalize_filename(can_path, use_path, MAX_PATH);
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const char *pstr = make_relative_filename(relative, can_parent, can_path, MAX_PATH);
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if (!pstr)
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return false;
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for (pstr = strstr(pstr, ".."); pstr && *pstr; pstr = strstr(pstr, "..")) {
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pstr += 2;
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if (*pstr == '/' || *pstr == '\\' || *pstr == 0)
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return false;
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}
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return true;
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}
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void FixupPath(String &path) {
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#if AGS_PLATFORM_OS_WINDOWS
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path.Replace('\\', '/'); // bring Windows path separators to uniform style
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#endif
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}
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String MakePathNoSlash(const String &path) {
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String dir_path = path;
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FixupPath(dir_path);
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#if AGS_PLATFORM_OS_WINDOWS
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// if the path is 'x:/' don't strip the slash
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if (path.GetLength() == 3 && path[1u] == ':')
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;
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else
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#endif
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// if the path is '/' don't strip the slash
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if (dir_path.GetLength() > 1)
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dir_path.TrimRight('/');
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return dir_path;
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}
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String MakeTrailingSlash(const String &path) {
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String dir_path = path;
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FixupPath(dir_path);
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if (dir_path.GetLast() != '/')
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dir_path.AppendChar('/');
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return dir_path;
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}
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String MakeAbsolutePath(const String &path) {
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if (path.IsEmpty()) {
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return "";
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}
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// canonicalize_filename treats "." as "./." (file in working dir)
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String abs_path = path == "." ? "./" : path;
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#if AGS_PLATFORM_OS_WINDOWS
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// NOTE: cannot use long path names in the engine, because it does not have unicode strings support
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//
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//char long_path_buffer[MAX_PATH];
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//if (GetLongPathNameA(path, long_path_buffer, MAX_PATH) > 0)
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//{
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// abs_path = long_path_buffer;
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//}
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#endif
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char buf[MAX_PATH];
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canonicalize_filename(buf, abs_path, MAX_PATH);
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abs_path = buf;
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FixupPath(abs_path);
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return abs_path;
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}
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String MakeRelativePath(const String &base, const String &path) {
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char can_parent[MAX_PATH];
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char can_path[MAX_PATH];
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char relative[MAX_PATH];
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// canonicalize_filename treats "." as "./." (file in working dir)
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const char *use_parent = base == "." ? "./" : base;
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const char *use_path = path == "." ? "./" : path;
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canonicalize_filename(can_parent, use_parent, MAX_PATH);
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canonicalize_filename(can_path, use_path, MAX_PATH);
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String rel_path = make_relative_filename(relative, can_parent, can_path, MAX_PATH);
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FixupPath(rel_path);
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return rel_path;
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}
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String ConcatPaths(const String &parent, const String &child) {
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String path = parent;
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FixupPath(path);
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if (path.GetLast() != '/')
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path.AppendChar('/');
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path.Append(child);
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return path;
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}
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String FixupSharedFilename(const String &filename) {
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const char *illegal_chars = "\\/:?\"<>|*";
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String fixed_name = filename;
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for (size_t i = 0; i < filename.GetLength(); ++i) {
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if (filename[i] < ' ') {
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fixed_name.SetAt(i, '_');
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} else {
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for (const char *ch_ptr = illegal_chars; *ch_ptr; ++ch_ptr)
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if (filename[i] == *ch_ptr)
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fixed_name.SetAt(i, '_');
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}
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}
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return fixed_name;
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}
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String GetPathInASCII(const String &path) {
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#if AGS_PLATFORM_OS_WINDOWS
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char ascii_buffer[MAX_PATH];
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if (GetShortPathNameA(path, ascii_buffer, MAX_PATH) == 0)
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return "";
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return ascii_buffer;
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#else
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// TODO: implement conversion for other platforms!
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return path;
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#endif
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}
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#if AGS_PLATFORM_OS_WINDOWS
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String WidePathNameToAnsi(LPCWSTR pathw) {
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WCHAR short_path[MAX_PATH];
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char ascii_buffer[MAX_PATH];
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LPCWSTR arg_path = pathw;
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if (GetShortPathNameW(arg_path, short_path, MAX_PATH) == 0)
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return "";
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WideCharToMultiByte(CP_ACP, 0, short_path, -1, ascii_buffer, MAX_PATH, NULL, NULL);
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return ascii_buffer;
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}
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#endif
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String GetCmdLinePathInASCII(const char *arg, int arg_index) {
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#if AGS_PLATFORM_OS_WINDOWS
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// Hack for Windows in case there are unicode chars in the path.
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// The normal argv[] array has ????? instead of the unicode chars
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// and fails, so instead we manually get the short file name, which
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// is always using ASCII chars.
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int wargc = 0;
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LPWSTR *wargv = CommandLineToArgvW(GetCommandLineW(), &wargc);
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if (wargv == nullptr)
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return "";
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String path;
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if (arg_index <= wargc)
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path = WidePathNameToAnsi(wargv[arg_index]);
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LocalFree(wargv);
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return path;
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#else
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// TODO: implement conversion for other platforms!
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return arg;
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#endif
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}
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} // namespace Path
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} // namespace Shared
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} // namespace AGS
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} // namespace AGS3
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