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scummvm/engines/ags/shared/util/directory.cpp
T

91 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ags/shared/core/platform.h"
#include "ags/shared/util/directory.h"
#include "ags/shared/util/path.h"
#include "ags/shared/util/stdio_compat.h"
#include "common/config-manager.h"
#include "common/fs.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
const char *SAVE_FOLDER_PREFIX = "/saves/";
namespace Directory {
bool CreateDirectory(const String &path) {
return Common::FSNode(path.GetNullableCStr()).createDirectory();
}
bool CreateAllDirectories(const String &parent, const String &path) {
if (path == SAVE_FOLDER_PREFIX)
// ScummVM save folder doesn't need creating
return true;
if (!ags_directory_exists(parent.GetCStr()))
return false;
if (path.IsEmpty())
return true;
if (!Path::IsSameOrSubDir(parent, path))
return false;
String sub_path = Path::MakeRelativePath(parent, path);
String make_path = parent;
std::vector<String> dirs = sub_path.Split('/');
for (const String &dir : dirs) {
if (dir.IsEmpty() || dir.Compare(".") == 0) continue;
make_path.AppendChar('/');
make_path.Append(dir);
if (!CreateDirectory(make_path))
return false;
}
return true;
}
String SetCurrentDirectory(const String &path) {
warning("TODO: SetCurrentDirectory: %s", path.GetNullableCStr());
// chdir(path);
// return GetCurrentDirectory();
return path;
}
String GetCurrentDirectory() {
#ifdef TODO
char buf[512];
getcwd(buf, 512);
String str(buf);
Path::FixupPath(str);
return str;
#else
return ConfMan.get("path");
#endif
}
} // namespace Directory
} // namespace Shared
} // namespace AGS
} // namespace AGS3