mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "ags/shared/core/platform.h"
|
|
#include "ags/shared/util/directory.h"
|
|
#include "ags/shared/util/path.h"
|
|
#include "ags/shared/util/stdio_compat.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/fs.h"
|
|
|
|
namespace AGS3 {
|
|
namespace AGS {
|
|
namespace Shared {
|
|
|
|
const char *SAVE_FOLDER_PREFIX = "/saves/";
|
|
|
|
namespace Directory {
|
|
|
|
bool CreateDirectory(const String &path) {
|
|
return Common::FSNode(path.GetNullableCStr()).createDirectory();
|
|
}
|
|
|
|
bool CreateAllDirectories(const String &parent, const String &path) {
|
|
if (path == SAVE_FOLDER_PREFIX)
|
|
// ScummVM save folder doesn't need creating
|
|
return true;
|
|
|
|
if (!ags_directory_exists(parent.GetCStr()))
|
|
return false;
|
|
if (path.IsEmpty())
|
|
return true;
|
|
if (!Path::IsSameOrSubDir(parent, path))
|
|
return false;
|
|
|
|
String sub_path = Path::MakeRelativePath(parent, path);
|
|
String make_path = parent;
|
|
std::vector<String> dirs = sub_path.Split('/');
|
|
for (const String &dir : dirs) {
|
|
if (dir.IsEmpty() || dir.Compare(".") == 0) continue;
|
|
make_path.AppendChar('/');
|
|
make_path.Append(dir);
|
|
if (!CreateDirectory(make_path))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
String SetCurrentDirectory(const String &path) {
|
|
warning("TODO: SetCurrentDirectory: %s", path.GetNullableCStr());
|
|
// chdir(path);
|
|
// return GetCurrentDirectory();
|
|
return path;
|
|
}
|
|
|
|
String GetCurrentDirectory() {
|
|
#ifdef TODO
|
|
char buf[512];
|
|
getcwd(buf, 512);
|
|
String str(buf);
|
|
Path::FixupPath(str);
|
|
return str;
|
|
#else
|
|
return ConfMan.get("path");
|
|
#endif
|
|
}
|
|
|
|
} // namespace Directory
|
|
|
|
} // namespace Shared
|
|
} // namespace AGS
|
|
} // namespace AGS3
|