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49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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//=============================================================================
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//
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// 'C'-style script compiler
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//
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//=============================================================================
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#ifndef AGS_SHARED_SCRIPT_CC_ERROR_H
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#define AGS_SHARED_SCRIPT_CC_ERROR_H
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#include "ags/shared/util/string.h"
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namespace AGS3 {
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extern void cc_error(const char *, ...);
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// error reporting
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extern int ccError; // set to non-zero if error occurs
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extern int ccErrorLine; // line number of the error
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extern AGS::Shared::String ccErrorString; // description of the error
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extern AGS::Shared::String ccErrorCallStack; // callstack where error happened
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extern bool ccErrorIsUserError;
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extern const char *ccCurScriptName; // name of currently compiling script
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} // namespace AGS3
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#endif
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