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scummvm/engines/ags/shared/gui/guitextbox.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ags/shared/font/fonts.h"
#include "ags/shared/gui/guimain.h"
#include "ags/shared/gui/guitextbox.h"
#include "ags/shared/util/stream.h"
#include "ags/shared/util/string_utils.h"
namespace AGS3 {
#define GUITEXTBOX_LEGACY_TEXTLEN 200
std::vector<AGS::Shared::GUITextBox> guitext;
int numguitext = 0;
namespace AGS {
namespace Shared {
GUITextBox::GUITextBox() {
Font = 0;
TextColor = 0;
TextBoxFlags = kTextBox_DefFlags;
_scEventCount = 1;
_scEventNames[0] = "Activate";
_scEventArgs[0] = "GUIControl *control";
}
bool GUITextBox::IsBorderShown() const {
return (TextBoxFlags & kTextBox_ShowBorder) != 0;
}
void GUITextBox::Draw(Bitmap *ds) {
check_font(&Font);
color_t text_color = ds->GetCompatibleColor(TextColor);
color_t draw_color = ds->GetCompatibleColor(TextColor);
if (IsBorderShown()) {
ds->DrawRect(RectWH(X, Y, Width, Height), draw_color);
if (get_fixed_pixel_size(1) > 1) {
ds->DrawRect(Rect(X + 1, Y + 1, X + Width - get_fixed_pixel_size(1), Y + Height - get_fixed_pixel_size(1)), draw_color);
}
}
DrawTextBoxContents(ds, text_color);
}
void GUITextBox::OnKeyPress(int keycode) {
guis_need_update = 1;
// TODO: use keycode constants
// backspace, remove character
if (keycode == 8) {
Text.ClipRight(1);
return;
}
// other key, continue
if ((keycode >= 128) && (!font_supports_extended_characters(Font)))
return;
// return/enter
if (keycode == 13) {
IsActivated = true;
return;
}
Text.AppendChar(keycode);
// if the new string is too long, remove the new character
if (wgettextwidth(Text, Font) > (Width - (6 + get_fixed_pixel_size(5))))
Text.ClipRight(1);
}
void GUITextBox::SetShowBorder(bool on) {
if (on)
TextBoxFlags |= kTextBox_ShowBorder;
else
TextBoxFlags &= ~kTextBox_ShowBorder;
}
// TODO: replace string serialization with StrUtil::ReadString and WriteString
// methods in the future, to keep this organized.
void GUITextBox::WriteToFile(Stream *out) const {
GUIObject::WriteToFile(out);
StrUtil::WriteString(Text, out);
out->WriteInt32(Font);
out->WriteInt32(TextColor);
out->WriteInt32(TextBoxFlags);
}
void GUITextBox::ReadFromFile(Stream *in, GuiVersion gui_version) {
GUIObject::ReadFromFile(in, gui_version);
if (gui_version < kGuiVersion_350)
Text.ReadCount(in, GUITEXTBOX_LEGACY_TEXTLEN);
else
Text = StrUtil::ReadString(in);
Font = in->ReadInt32();
TextColor = in->ReadInt32();
TextBoxFlags = in->ReadInt32();
// reverse particular flags from older format
if (gui_version < kGuiVersion_350)
TextBoxFlags ^= kTextBox_OldFmtXorMask;
if (TextColor == 0)
TextColor = 16;
}
void GUITextBox::ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) {
GUIObject::ReadFromSavegame(in, svg_ver);
Font = in->ReadInt32();
TextColor = in->ReadInt32();
Text = StrUtil::ReadString(in);
if (svg_ver >= kGuiSvgVersion_350)
TextBoxFlags = in->ReadInt32();
}
void GUITextBox::WriteToSavegame(Stream *out) const {
GUIObject::WriteToSavegame(out);
out->WriteInt32(Font);
out->WriteInt32(TextColor);
StrUtil::WriteString(Text, out);
out->WriteInt32(TextBoxFlags);
}
} // namespace Shared
} // namespace AGS
} // namespace AGS3