mirror of
https://github.com/scummvm/scummvm.git
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249 lines
7.8 KiB
C++
249 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ags/shared/ac/spritecache.h"
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#include "ags/shared/gui/guimain.h"
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#include "ags/shared/gui/guislider.h"
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#include "ags/shared/util/stream.h"
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#include "ags/globals.h"
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namespace AGS3 {
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std::vector<AGS::Shared::GUISlider> guislider;
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int numguislider = 0;
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namespace AGS {
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namespace Shared {
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GUISlider::GUISlider() {
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MinValue = 0;
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MaxValue = 10;
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Value = 0;
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BgImage = 0;
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HandleImage = 0;
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HandleOffset = 0;
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IsMousePressed = false;
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_scEventCount = 1;
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_scEventNames[0] = "Change";
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_scEventArgs[0] = "GUIControl *control";
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}
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bool GUISlider::IsHorizontal() const {
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return Width > Height;
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}
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bool GUISlider::IsOverControl(int x, int y, int leeway) const {
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// check the overall boundary
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if (GUIObject::IsOverControl(x, y, leeway))
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return true;
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// now check the handle too
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return _cachedHandle.IsInside(Point(x, y));
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}
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void GUISlider::Draw(Bitmap *ds) {
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Rect bar;
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Rect handle;
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int thickness;
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if (MinValue >= MaxValue)
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MaxValue = MinValue + 1;
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Value = Math::Clamp(Value, MinValue, MaxValue);
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// it's a horizontal slider
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if (IsHorizontal()) {
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thickness = Height / 3;
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bar.Left = X + 1;
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bar.Top = Y + Height / 2 - thickness;
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bar.Right = X + Width - 1;
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bar.Bottom = Y + Height / 2 + thickness + 1;
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handle.Left = (int)(((float)(Value - MinValue) / (float)(MaxValue - MinValue)) * (float)(Width - 4) - 2) + bar.Left + 1;
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handle.Top = bar.Top - (thickness - 1);
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handle.Right = handle.Left + get_fixed_pixel_size(4);
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handle.Bottom = bar.Bottom + (thickness - 1);
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if (HandleImage > 0) {
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// store the centre of the pic rather than the top
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handle.Top = bar.Top + (bar.Bottom - bar.Top) / 2 + get_fixed_pixel_size(1);
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handle.Left += get_fixed_pixel_size(2);
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}
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handle.Top += data_to_game_coord(HandleOffset);
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handle.Bottom += data_to_game_coord(HandleOffset);
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}
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// vertical slider
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else {
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thickness = Width / 3;
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bar.Left = X + Width / 2 - thickness;
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bar.Top = Y + 1;
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bar.Right = X + Width / 2 + thickness + 1;
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bar.Bottom = Y + Height - 1;
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handle.Top = (int)(((float)(MaxValue - Value) / (float)(MaxValue - MinValue)) * (float)(Height - 4) - 2) + bar.Top + 1;
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handle.Left = bar.Left - (thickness - 1);
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handle.Bottom = handle.Top + get_fixed_pixel_size(4);
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handle.Right = bar.Right + (thickness - 1);
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if (HandleImage > 0) {
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// store the centre of the pic rather than the left
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handle.Left = bar.Left + (bar.Right - bar.Left) / 2 + get_fixed_pixel_size(1);
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handle.Top += get_fixed_pixel_size(2);
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}
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handle.Left += data_to_game_coord(HandleOffset);
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handle.Right += data_to_game_coord(HandleOffset);
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}
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color_t draw_color;
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if (BgImage > 0) {
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// tiled image as slider background
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int x_inc = 0;
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int y_inc = 0;
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if (IsHorizontal()) {
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x_inc = get_adjusted_spritewidth(BgImage);
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// centre the image vertically
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bar.Top = Y + (Height / 2) - get_adjusted_spriteheight(BgImage) / 2;
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} else {
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y_inc = get_adjusted_spriteheight(BgImage);
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// centre the image horizontally
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bar.Left = X + (Width / 2) - get_adjusted_spritewidth(BgImage) / 2;
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}
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int cx = bar.Left;
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int cy = bar.Top;
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// draw the tiled background image
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do {
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draw_gui_sprite(ds, BgImage, cx, cy, true);
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cx += x_inc;
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cy += y_inc;
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// done as a do..while so that at least one of the image is drawn
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} while ((cx + x_inc <= bar.Right) && (cy + y_inc <= bar.Bottom));
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} else {
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// normal grey background
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draw_color = ds->GetCompatibleColor(16);
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ds->FillRect(Rect(bar.Left + 1, bar.Top + 1, bar.Right - 1, bar.Bottom - 1), draw_color);
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draw_color = ds->GetCompatibleColor(8);
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ds->DrawLine(Line(bar.Left, bar.Top, bar.Left, bar.Bottom), draw_color);
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ds->DrawLine(Line(bar.Left, bar.Top, bar.Right, bar.Top), draw_color);
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draw_color = ds->GetCompatibleColor(15);
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ds->DrawLine(Line(bar.Right, bar.Top + 1, bar.Right, bar.Bottom), draw_color);
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ds->DrawLine(Line(bar.Left, bar.Bottom, bar.Right, bar.Bottom), draw_color);
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}
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if (HandleImage > 0) {
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// an image for the slider handle
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// TODO: react to sprites initialization/deletion instead!
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if (_GP(spriteset)[HandleImage] == nullptr)
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HandleImage = 0;
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handle.Left -= get_adjusted_spritewidth(HandleImage) / 2;
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handle.Top -= get_adjusted_spriteheight(HandleImage) / 2;
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draw_gui_sprite(ds, HandleImage, handle.Left, handle.Top, true);
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handle.Right = handle.Left + get_adjusted_spritewidth(HandleImage);
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handle.Bottom = handle.Top + get_adjusted_spriteheight(HandleImage);
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} else {
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// normal grey tracker handle
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draw_color = ds->GetCompatibleColor(7);
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ds->FillRect(Rect(handle.Left, handle.Top, handle.Right, handle.Bottom), draw_color);
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draw_color = ds->GetCompatibleColor(15);
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ds->DrawLine(Line(handle.Left, handle.Top, handle.Right, handle.Top), draw_color);
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ds->DrawLine(Line(handle.Left, handle.Top, handle.Left, handle.Bottom), draw_color);
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draw_color = ds->GetCompatibleColor(16);
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ds->DrawLine(Line(handle.Right, handle.Top + 1, handle.Right, handle.Bottom), draw_color);
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ds->DrawLine(Line(handle.Left + 1, handle.Bottom, handle.Right, handle.Bottom), draw_color);
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}
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_cachedHandle = handle;
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}
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bool GUISlider::OnMouseDown() {
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IsMousePressed = true;
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// lock focus to ourselves
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return true;
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}
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void GUISlider::OnMouseMove(int x, int y) {
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if (!IsMousePressed)
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return;
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if (IsHorizontal())
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Value = (int)(((float)((x - X) - 2) / (float)(Width - 4)) * (float)(MaxValue - MinValue)) + MinValue;
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else
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Value = (int)(((float)(((Y + Height) - y) - 2) / (float)(Height - 4)) * (float)(MaxValue - MinValue)) + MinValue;
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Value = Math::Clamp(Value, MinValue, MaxValue);
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guis_need_update = 1;
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IsActivated = true;
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}
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void GUISlider::OnMouseUp() {
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IsMousePressed = false;
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}
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void GUISlider::ReadFromFile(Stream *in, GuiVersion gui_version) {
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GUIObject::ReadFromFile(in, gui_version);
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MinValue = in->ReadInt32();
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MaxValue = in->ReadInt32();
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Value = in->ReadInt32();
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if (gui_version < kGuiVersion_350) {
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// NOTE: reading into actual variables only for old savegame support
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IsMousePressed = in->ReadInt32() != 0;
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}
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if (gui_version >= kGuiVersion_unkn_104) {
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HandleImage = in->ReadInt32();
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HandleOffset = in->ReadInt32();
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BgImage = in->ReadInt32();
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} else {
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HandleImage = -1;
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HandleOffset = 0;
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BgImage = 0;
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}
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}
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void GUISlider::WriteToFile(Stream *out) const {
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GUIObject::WriteToFile(out);
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out->WriteInt32(MinValue);
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out->WriteInt32(MaxValue);
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out->WriteInt32(Value);
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out->WriteInt32(HandleImage);
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out->WriteInt32(HandleOffset);
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out->WriteInt32(BgImage);
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}
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void GUISlider::ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) {
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GUIObject::ReadFromSavegame(in, svg_ver);
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BgImage = in->ReadInt32();
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HandleImage = in->ReadInt32();
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HandleOffset = in->ReadInt32();
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MinValue = in->ReadInt32();
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MaxValue = in->ReadInt32();
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Value = in->ReadInt32();
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}
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void GUISlider::WriteToSavegame(Stream *out) const {
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GUIObject::WriteToSavegame(out);
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out->WriteInt32(BgImage);
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out->WriteInt32(HandleImage);
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out->WriteInt32(HandleOffset);
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out->WriteInt32(MinValue);
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out->WriteInt32(MaxValue);
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out->WriteInt32(Value);
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}
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} // namespace Shared
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} // namespace AGS
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} // namespace AGS3
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