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scummvm/engines/ags/plugins/plugin_builtin.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
//=============================================================================
//
// Plugin system functions.
//
//=============================================================================
#ifndef AGS_ENGINE_PLUGIN_PLUGIN_BUILTIN_H
#define AGS_ENGINE_PLUGIN_PLUGIN_BUILTIN_H
namespace AGS3 {
#define PLUGIN_FILENAME_MAX (49)
class IAGSEngine;
// Initial implementation for apps to register their own inbuilt plugins
struct InbuiltPluginDetails {
char filename[PLUGIN_FILENAME_MAX + 1];
void (*engineStartup)(IAGSEngine *);
void (*engineShutdown)();
NumberPtr (*onEvent)(int, NumberPtr);
void (*initGfxHook)(const char *driverName, void *data);
int (*debugHook)(const char *whichscript, int lineNumber, int reserved);
};
// Register a builtin plugin.
int pl_register_builtin_plugin(InbuiltPluginDetails const &details);
} // namespace AGS3
#endif