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scummvm/engines/ags/lib/std/queue.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGS_STD_QUEUE_H
#define AGS_STD_QUEUE_H
#include "ags/lib/std/algorithm.h"
#include "ags/lib/std/vector.h"
#include "common/queue.h"
namespace AGS3 {
namespace std {
template<class T>
using queue = Common::Queue<T>;
template<class T, class Container = vector<T>, class Comparitor = typename Common::Less<T> >
class priority_queue {
private:
Container _container;
Comparitor _comparitor;
public:
priority_queue() {}
bool empty() const { return _container.empty(); }
const T &top() const { return _container.front(); }
void push(const T &item) {
_container.push_back(item);
Common::sort(_container.begin(), _container.end(), _comparitor);
}
void pop() { _container.remove_at(0); }
};
} // namespace std
} // namespace AGS3
#endif