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scummvm/engines/ags/engine/script/executingscript.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGS_ENGINE_SCRIPT_EXECUTINGSCRIPT_H
#define AGS_ENGINE_SCRIPT_EXECUTINGSCRIPT_H
#include "ags/engine/script/cc_instance.h"
namespace AGS3 {
enum PostScriptAction {
ePSANewRoom,
ePSAInvScreen,
ePSARestoreGame,
ePSARestoreGameDialog,
ePSARunAGSGame,
ePSARunDialog,
ePSARestartGame,
ePSASaveGame,
ePSASaveGameDialog
};
#define MAX_QUEUED_SCRIPTS 4
#define MAX_QUEUED_ACTIONS 5
#define MAX_FUNCTION_NAME_LEN 60
enum ScriptInstType {
kScInstGame,
kScInstRoom
};
struct QueuedScript {
Shared::String FnName;
ScriptInstType Instance;
size_t ParamCount;
RuntimeScriptValue Param1;
RuntimeScriptValue Param2;
QueuedScript();
};
struct ExecutingScript {
ccInstance *inst;
PostScriptAction postScriptActions[MAX_QUEUED_ACTIONS];
const char *postScriptActionNames[MAX_QUEUED_ACTIONS];
ScriptPosition postScriptActionPositions[MAX_QUEUED_ACTIONS];
char postScriptSaveSlotDescription[MAX_QUEUED_ACTIONS][100];
int postScriptActionData[MAX_QUEUED_ACTIONS];
int numPostScriptActions;
QueuedScript ScFnQueue[MAX_QUEUED_SCRIPTS];
int numanother;
char forked;
int queue_action(PostScriptAction act, int data, const char *aname);
void run_another(const char *namm, ScriptInstType scinst, size_t param_count, const RuntimeScriptValue &p1, const RuntimeScriptValue &p2);
void init();
ExecutingScript();
};
} // namespace AGS3
#endif