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scummvm/engines/ags/engine/gui/animatingguibutton.cpp
T

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1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ags/engine/gui/animatingguibutton.h"
#include "ags/shared/util/stream.h"
namespace AGS3 {
using AGS::Shared::Stream;
void AnimatingGUIButton::ReadFromFile(Stream *in) {
buttonid = in->ReadInt16();
ongui = in->ReadInt16();
onguibut = in->ReadInt16();
view = in->ReadInt16();
loop = in->ReadInt16();
frame = in->ReadInt16();
speed = in->ReadInt16();
repeat = in->ReadInt16();
wait = in->ReadInt16();
}
void AnimatingGUIButton::WriteToFile(Stream *out) {
out->WriteInt16(buttonid);
out->WriteInt16(ongui);
out->WriteInt16(onguibut);
out->WriteInt16(view);
out->WriteInt16(loop);
out->WriteInt16(frame);
out->WriteInt16(speed);
out->WriteInt16(repeat);
out->WriteInt16(wait);
}
} // namespace AGS3