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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ags/engine/gui/animatingguibutton.h"
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#include "ags/shared/util/stream.h"
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namespace AGS3 {
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using AGS::Shared::Stream;
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void AnimatingGUIButton::ReadFromFile(Stream *in) {
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buttonid = in->ReadInt16();
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ongui = in->ReadInt16();
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onguibut = in->ReadInt16();
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view = in->ReadInt16();
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loop = in->ReadInt16();
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frame = in->ReadInt16();
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speed = in->ReadInt16();
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repeat = in->ReadInt16();
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wait = in->ReadInt16();
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}
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void AnimatingGUIButton::WriteToFile(Stream *out) {
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out->WriteInt16(buttonid);
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out->WriteInt16(ongui);
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out->WriteInt16(onguibut);
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out->WriteInt16(view);
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out->WriteInt16(loop);
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out->WriteInt16(frame);
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out->WriteInt16(speed);
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out->WriteInt16(repeat);
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out->WriteInt16(wait);
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}
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} // namespace AGS3
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