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scummvm/devtools/sci/scifx/scifx_to_cpp.py
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Filippos Karapetis e9e30b0c23 SCI: Change the generated SCIFX code to arrays
The end result of these rules is palette adjustments, so there's no
reason to create custom code for each effect. Searching for palette
mods has an O(n) complexity, but the dataset is quite small, so it
should be negligible.
2020-11-08 22:27:46 +02:00

232 lines
5.7 KiB
Python

from __future__ import print_function
import sys
if len(sys.argv) < 2:
print("Usage: python scifx_to_header.py [scifx files] > scifx.cpp")
sys.exit(-1)
print("""
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// NB: This file is AUTO-GENERATED by devtools/sci/scifx/scifx_to_cpp.py
// from devtools/sci/scifx/*.scifx
#include "sci/graphics/helpers.h"
#include "sci/graphics/screen.h"
namespace Sci {
""")
def Chunker(seq, size):
return (seq[pos:pos + size] for pos in range(0, len(seq), size))
def ModToIndex(m):
try:
return Mods.index(m)
except ValueError:
Mods.append(m)
return len(Mods)-1
def PrintMods():
L = [ "\t{ " + ", ".join( [ "%4d" % (round(128 * (val - 1)),) for val in m ] ) + " }" for m in Mods ]
print("static const PaletteMod paletteMods" + GID + "[] = {")
print( ",\n".join(L) )
print("};")
def PrintPic(pics, comments):
print("static const PicMod picMods" + GID + "[] = {")
for comment in comments:
print("\t// " + comment)
for chunk in Chunker(pics, 5):
t = ""
for pic in chunk:
t = t + "{ " + str(pic[0]).rjust(3, ' ') + ", " + str(pic[1]).rjust(2, ' ') + " }, "
print("\t" + t)
print("};")
def PrintView(views, comments):
print("static const ViewMod viewMods" + GID + "[] = {")
for comment in comments:
print("\t// " + comment)
for chunk in Chunker(views, 5):
t = ""
for view in chunk:
t = t + "{ " + str(view[0]).rjust(3, ' ') + ", " + str(view[1]).rjust(2, ' ') + ", " + str(view[2]).rjust(2, ' ') + ", " + str(view[3]).rjust(2, ' ') + " }, "
print("\t" + t)
print("};")
def ParseList(l):
assert(l[0] == '(')
e = l.find(")")
L = l[1:e].split(",")
tests = []
for t in L:
t = t.strip()
ell = t.find('..')
if ell >= 0:
start = int(t[0:ell])
end = int(t[ell+2:])
# interval
for x in range(start, end + 1):
tests.append(x)
else:
tests.append(t)
return l[e+1:], tests
def ParseTriple(l):
assert(l[0] == '(')
e = l.find(")")
L = l[1:e].split(",")
assert(len(L) == 3)
return L
GIDs = []
for F in sys.argv[1:]:
comments = []
pics = []
views = []
Mods = [(1.,1.,1.)]
GID = ""
for l in open(F, "r").readlines():
l = l.strip()
if len(l) == 0:
continue
if l[0] == '#':
comment = l[1:].strip()
# Only add the top comments (before the game ID is set)
if (GID == ""):
comments.append(comment)
continue
if l[0:6] == "gameid":
assert(GID == "")
l = l[6:].strip()
l = l.strip()
assert(l[0] == "=")
assert(l[-1] == ";")
l = l[1:-1].strip()
GID = l
continue
if l[0:4] == "view":
ruletype = "view"
l = l[4:]
elif l[0:3] == "pic":
ruletype = "pic"
l = l[3:]
else:
assert(False)
ids = []
loops = [-1]
cels = [-1]
l,ids = ParseList(l)
if l[0] == "(":
l,loops = ParseList(l)
if l[0] == "(":
l,cels = ParseList(l)
l = l.strip()
assert(l[0:2] == "*=")
assert(l[-1] == ";")
l = l[2:-1].strip()
if l[0] == "(":
val = ParseTriple(l)
val = (float(v) for v in val)
else:
val = (float(l), float(l), float(l))
if ruletype == "pic":
for pic in ids:
pics.append([pic, ModToIndex(val)])
elif ruletype == "view":
for view in ids:
for loop in loops:
for cel in cels:
views.append([view, loop, cel, ModToIndex(val)])
if GID == "":
raise ValueError("No gameid specified")
GIDs.append(GID)
PrintMods()
print()
PrintPic(pics, comments)
print()
PrintView(views, comments)
print()
print("static const SciFxMod mods[] = {")
for GID in GIDs:
print("\t{{ GID_{0}, paletteMods{0}, ARRAYSIZE(paletteMods{0}), picMods{0}, ARRAYSIZE(picMods{0}), viewMods{0}, ARRAYSIZE(viewMods{0}) }},".format(GID));
print("};")
print("""
void setupCustomPaletteMods(GfxScreen *screen) {
for (int i = 0; i < ARRAYSIZE(mods); i++) {
if (mods[i].gameId == g_sci->getGameId()) {
screen->setPaletteMods(mods[i].paletteMods, mods[i].paletteModsSize);
break;
}
}
}
void doCustomViewPalette(GfxScreen *screen, GuiResourceId view, int16 loop, int16 cel) {
for (int i = 0; i < ARRAYSIZE(mods); i++) {
SciFxMod mod = mods[i];
if (mod.gameId == g_sci->getGameId()) {
for (int j = 0; j < mod.viewModsSize; j++) {
ViewMod m = mod.viewMods[j];
if (m.id == view && (m.loop == -1 || m.loop == loop) && (m.cel == -1 || m.cel == cel)) {
screen->setCurPaletteMapValue(m.multiplier);
break;
}
}
break;
}
}
}
void doCustomPicPalette(GfxScreen *screen, GuiResourceId pic) {
for (int i = 0; i < ARRAYSIZE(mods); i++) {
SciFxMod mod = mods[i];
if (mod.gameId == g_sci->getGameId()) {
for (int j = 0; j < mod.picModsSize; j++) {
PicMod m = mod.picMods[j];
if (m.id == pic) {
screen->setCurPaletteMapValue(m.multiplier);
break;
}
}
break;
}
}
}
}""")