mirror of
https://github.com/scummvm/scummvm.git
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186 lines
5.4 KiB
C++
186 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "common/array.h"
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#include "common/events.h"
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#include "common/list.h"
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#include "common/system.h"
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#include "graphics/managed_surface.h"
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#include "wage/wage.h"
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#include "wage/design.h"
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#include "wage/gui.h"
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#include "wage/macwindow.h"
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#include "wage/macwindowmanager.h"
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#include "wage/menu.h"
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namespace Wage {
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enum {
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kPatternCheckers = 1
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};
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static byte fillPatterns[][8] = { { 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55 } // kPatternCheckers
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};
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MacWindowManager::MacWindowManager() {
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_screen = 0;
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_lastId = 0;
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_activeWindow = -1;
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_menu = 0;
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_fullRefresh = true;
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for (int i = 0; i < ARRAYSIZE(fillPatterns); i++)
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_patterns.push_back(fillPatterns[i]);
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}
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MacWindowManager::~MacWindowManager() {
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for (int i = 0; i < _lastId; i++)
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delete _windows[i];
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}
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MacWindow *MacWindowManager::addWindow(bool scrollable, bool resizable) {
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MacWindow *w = new MacWindow(_lastId, scrollable, resizable);
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_windows.push_back(w);
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_windowStack.push_back(w);
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setActive(_lastId);
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_lastId++;
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return w;
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}
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Menu *MacWindowManager::addMenu(Gui *g) {
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_menu = new Menu(_lastId, g);
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_windows.push_back(_menu);
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_lastId++;
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return _menu;
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}
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void MacWindowManager::setActive(int id) {
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if (_activeWindow == id)
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return;
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if (_activeWindow != -1)
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_windows[_activeWindow]->setActive(false);
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_activeWindow = id;
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_windows[id]->setActive(true);
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_windowStack.remove(_windows[id]);
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_windowStack.push_back(_windows[id]);
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_fullRefresh = true;
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}
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void MacWindowManager::draw() {
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assert(_screen);
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if (_fullRefresh)
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drawDesktop();
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for (Common::List<BaseMacWindow *>::const_iterator it = _windowStack.begin(); it != _windowStack.end(); it++) {
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BaseMacWindow *w = *it;
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if (w->draw(_screen, _fullRefresh)) {
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w->setDirty(false);
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Common::Rect clip(w->getDimensions().left - 2, w->getDimensions().top - 2, w->getDimensions().right - 2, w->getDimensions().bottom - 2);
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clip.clip(_screen->getBounds());
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g_system->copyRectToScreen(_screen->getBasePtr(clip.left, clip.top), _screen->pitch, clip.left, clip.top, clip.width(), clip.height());
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}
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}
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// Menu is drawn on top of everything and always
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if (_menu)
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_menu->draw(_screen, _fullRefresh);
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_fullRefresh = false;
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}
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void MacWindowManager::drawDesktop() {
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Common::Rect r(_screen->getBounds());
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Design::drawFilledRoundRect(_screen, r, kDesktopArc, kColorBlack, _patterns, kPatternCheckers);
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g_system->copyRectToScreen(_screen->getPixels(), _screen->pitch, 0, 0, _screen->w, _screen->h);
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}
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bool MacWindowManager::processEvent(Common::Event &event) {
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if (_menu && _menu->processEvent(event))
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return true;
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if (event.type != Common::EVENT_MOUSEMOVE && event.type != Common::EVENT_LBUTTONDOWN &&
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event.type != Common::EVENT_LBUTTONUP)
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return false;
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for (Common::List<BaseMacWindow *>::const_iterator it = _windowStack.end(); it != _windowStack.begin();) {
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it--;
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BaseMacWindow *w = *it;
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if (w->hasAllFocus() || w->getDimensions().contains(event.mouse.x, event.mouse.y)) {
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if (event.type == Common::EVENT_LBUTTONDOWN || event.type == Common::EVENT_LBUTTONUP)
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setActive(w->getId());
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return w->processEvent(event);
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}
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}
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return false;
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}
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} // End of namespace Wage
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