Files
scummvm/engines/xeen/dialogs/dialogs.h
T

152 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef XEEN_DIALOGS_H
#define XEEN_DIALOGS_H
#include "common/array.h"
#include "common/stack.h"
#include "common/rect.h"
#include "xeen/cutscenes.h"
#include "xeen/sprites.h"
#include "xeen/xsurface.h"
namespace Xeen {
class XeenEngine;
class UIButton {
public:
Common::Rect _bounds;
SpriteResource *_sprites;
int _value;
uint _frameNum, _selectedFrame;
bool _draw;
/**
* Constructor
*/
UIButton(const Common::Rect &bounds, int value, uint frameNum, SpriteResource *sprites, bool draw) :
_bounds(bounds), _value(value), _frameNum(frameNum), _selectedFrame(frameNum | 1),
_sprites(sprites), _draw(draw) {}
/**
* Constructor
*/
UIButton() : _value(0), _frameNum(0), _selectedFrame(0), _sprites(nullptr), _draw(false) {}
/**
* Set the frame
*/
void setFrame(uint frameNum) {
_frameNum = frameNum;
_selectedFrame = frameNum | 1;
}
/**
* Set the frame
*/
void setFrame(uint frameNum, uint selectedFrame) {
_frameNum = frameNum;
_selectedFrame = selectedFrame;
}
};
class ButtonContainer : public Cutscenes {
private:
Common::Stack< Common::Array<UIButton> > _savedButtons;
protected:
Common::Array<UIButton> _buttons;
Common::StringArray _textStrings;
Common::Rect _waitBounds;
int _buttonValue;
bool checkEvents(XeenEngine *vm);
/**
* Draws the scroll in the background
* @param rollUp If true, rolls up the scroll. If false, unrolls.
* @param fadeIn If true, does an initial fade in
* @returns True if key or mouse pressed
*/
bool doScroll(bool rollUp, bool fadeIn) override;
/**
* Load a set of text strings from the given resource
* @param name Name of resource containing strings
*/
void loadStrings(const Common::String &name);
/**
* Load a set of text strings from the given resource
* @param name Name of resource containing strings
* @param ccMode Optional cc file number to explicitly use
*/
void loadStrings(const Common::String &name, int ccMode);
/**
* Sets the wait bounds, the area where clicking with the mouse generates
* the equivalent of a space bar press, to the main interface area
*/
void setWaitBounds();
public:
ButtonContainer(XeenEngine *vm) : Cutscenes(vm), _buttonValue(0) {}
/**
* Saves the current list of buttons
*/
void saveButtons();
void clearButtons();
void restoreButtons();
void addButton(const Common::Rect &bounds, int val,
SpriteResource *sprites = nullptr);
void addButton(const Common::Rect &bounds, int val,
int frameNum, SpriteResource *sprites = nullptr);
void addPartyButtons(XeenEngine *vm);
/**
* Draws the buttons onto the passed surface
*/
void drawButtons(XSurface *surface);
/**
* Clears any currently set button value
*/
void clearEvents() { _buttonValue = 0; }
};
class SettingsBaseDialog : public ButtonContainer {
protected:
virtual void showContents(SpriteResource &title1, bool mode);
public:
SettingsBaseDialog(XeenEngine *vm) : ButtonContainer(vm) {}
~SettingsBaseDialog() override {}
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_H */