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scummvm/engines/wintermute/base/saveload.h
T

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_SAVEGAME_H
#define WINTERMUTE_SAVEGAME_H
#include "common/str.h"
namespace Wintermute {
class BaseGame;
class SaveLoad {
public:
static bool emptySaveSlot(int slot);
static bool isSaveSlotUsed(int slot);
static Common::String getSaveSlotDescription(int slot);
static void getSaveSlotTimestamp(int slot, TimeDate *time);
static Common::String getSaveSlotFilename(int slot);
static bool loadGame(const Common::String &filename, BaseGame *gameRef);
static bool saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef);
static bool initAfterLoad();
static void afterLoadScene(void *scene, void *data);
static void afterLoadRegion(void *region, void *data);
private:
static void afterLoadSubFrame(void *subframe, void *data);
static void afterLoadSound(void *sound, void *data);
static void afterLoadFont(void *font, void *data);
#ifdef ENABLE_WME3D
static void afterLoadXModel(void *model, void *data);
#endif
static void afterLoadScript(void *script, void *data);
};
} // End of namespace Wintermute
#endif