mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_SAVEGAME_H
|
|
#define WINTERMUTE_SAVEGAME_H
|
|
|
|
#include "common/str.h"
|
|
|
|
namespace Wintermute {
|
|
class BaseGame;
|
|
class SaveLoad {
|
|
public:
|
|
static bool emptySaveSlot(int slot);
|
|
static bool isSaveSlotUsed(int slot);
|
|
static Common::String getSaveSlotDescription(int slot);
|
|
static void getSaveSlotTimestamp(int slot, TimeDate *time);
|
|
static Common::String getSaveSlotFilename(int slot);
|
|
|
|
static bool loadGame(const Common::String &filename, BaseGame *gameRef);
|
|
static bool saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef);
|
|
static bool initAfterLoad();
|
|
static void afterLoadScene(void *scene, void *data);
|
|
static void afterLoadRegion(void *region, void *data);
|
|
private:
|
|
static void afterLoadSubFrame(void *subframe, void *data);
|
|
static void afterLoadSound(void *sound, void *data);
|
|
static void afterLoadFont(void *font, void *data);
|
|
#ifdef ENABLE_WME3D
|
|
static void afterLoadXModel(void *model, void *data);
|
|
#endif
|
|
static void afterLoadScript(void *script, void *data);
|
|
};
|
|
|
|
} // End of namespace Wintermute
|
|
|
|
#endif
|