mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
163 lines
4.2 KiB
C++
163 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/debug-channels.h"
|
|
#include "common/system.h"
|
|
#include "common/translation.h"
|
|
#include "graphics/thumbnail.h"
|
|
#include "graphics/scaler.h"
|
|
#include "gui/saveload.h"
|
|
#include "ultima/shared/early/ultima_early.h"
|
|
#include "ultima/shared/early/game.h"
|
|
#include "ultima/shared/engine/ultima.h"
|
|
#include "ultima/shared/engine/debugger.h"
|
|
#include "ultima/shared/engine/events.h"
|
|
#include "ultima/shared/engine/resources.h"
|
|
#include "ultima/shared/core/mouse_cursor.h"
|
|
#include "ultima/shared/gfx/screen.h"
|
|
|
|
#ifndef RELEASE_BUILD
|
|
#include "ultima/ultima1/game.h"
|
|
#endif
|
|
|
|
namespace Ultima {
|
|
|
|
Shared::UltimaEarlyEngine *g_vm;
|
|
|
|
namespace Shared {
|
|
|
|
UltimaEarlyEngine::UltimaEarlyEngine(OSystem *syst, const UltimaGameDescription *gameDesc) :
|
|
UltimaEngine(syst, gameDesc), _game(nullptr) {
|
|
g_vm = this;
|
|
_mouseCursor = nullptr;
|
|
_screen = nullptr;
|
|
}
|
|
|
|
UltimaEarlyEngine::~UltimaEarlyEngine() {
|
|
delete _events;
|
|
delete _game;
|
|
delete _mouseCursor;
|
|
delete _screen;
|
|
}
|
|
|
|
bool UltimaEarlyEngine::initialize() {
|
|
if (!UltimaEngine::initialize())
|
|
return false;
|
|
|
|
// Set up the resources datafile
|
|
Resources *res = new Resources();
|
|
if (!res->open()) {
|
|
GUIErrorMessage(_("Could not find correct ultima.dat datafile"));
|
|
return false;
|
|
}
|
|
SearchMan.add("ultima", res);
|
|
|
|
setDebugger(new Debugger());
|
|
_events = new EventsManager(this);
|
|
_screen = new Gfx::Screen();
|
|
|
|
// Create the game, and signal to it that the game is starting
|
|
_game = createGame();
|
|
_events->addTarget(_game);
|
|
_game->starting(false);
|
|
|
|
// Load cursors
|
|
_mouseCursor = new MouseCursor();
|
|
|
|
// If requested, load a savegame instead of showing the intro
|
|
if (ConfMan.hasKey("save_slot")) {
|
|
int saveSlot = ConfMan.getInt("save_slot");
|
|
if (saveSlot >= 0 && saveSlot <= 999)
|
|
loadGameState(saveSlot);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void UltimaEarlyEngine::deinitialize() {
|
|
UltimaEngine::deinitialize();
|
|
}
|
|
|
|
Common::Error UltimaEarlyEngine::run() {
|
|
// Initialize the engine and play the game
|
|
if (initialize())
|
|
playGame();
|
|
|
|
// Deinitialize and free the engine
|
|
deinitialize();
|
|
return Common::kNoError;
|
|
}
|
|
|
|
void UltimaEarlyEngine::playGame() {
|
|
while (!shouldQuit()) {
|
|
_events->pollEventsAndWait();
|
|
}
|
|
}
|
|
|
|
Graphics::Screen *UltimaEarlyEngine::getScreen() const {
|
|
return _screen;
|
|
}
|
|
|
|
Game *UltimaEarlyEngine::createGame() const {
|
|
switch (getGameId()) {
|
|
#ifndef RELEASE_BUILD
|
|
case GAME_ULTIMA1:
|
|
return new Ultima1::Ultima1Game();
|
|
#endif
|
|
default:
|
|
error("Unknown game");
|
|
}
|
|
}
|
|
|
|
Common::Error UltimaEarlyEngine::loadGameStream(Common::SeekableReadStream *stream) {
|
|
// Read in the game's data
|
|
Common::Serializer s(stream, nullptr);
|
|
_game->synchronize(s);
|
|
return Common::kNoError;
|
|
}
|
|
|
|
Common::Error UltimaEarlyEngine::saveGameStream(Common::WriteStream *stream, bool) {
|
|
// Write out the game's data
|
|
Common::Serializer s(nullptr, stream);
|
|
_game->synchronize(s);
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool UltimaEarlyEngine::canLoadGameStateCurrently(bool isAutosave) {
|
|
return _game->canLoadGameStateCurrently();
|
|
}
|
|
|
|
bool UltimaEarlyEngine::canSaveGameStateCurrently(bool isAutosave) {
|
|
return _game->canSaveGameStateCurrently();
|
|
}
|
|
|
|
bool UltimaEarlyEngine::isDataRequired(Common::String &folder, int &majorVersion, int &minorVersion) {
|
|
folder = "ultima1";
|
|
majorVersion = 1;
|
|
minorVersion = 0;
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Shared
|
|
} // End of namespace Ultima
|