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https://github.com/scummvm/scummvm.git
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216 lines
4.4 KiB
C++
216 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_CORE_TREE_ITEM_H
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#define ULTIMA_SHARED_CORE_TREE_ITEM_H
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#include "ultima/shared/core/message_target.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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class VisualItem;
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} // End of namespace Gfx
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namespace Maps {
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class Map;
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} // End of namespace Maps
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class Game;
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class GameManager;
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class GameState;
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class Events;
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class Map;
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class NamedItem;
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class CMessage;
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/**
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* This implements the base for objects can form a class hierarchy, with parents, children, and siblings
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* that messages can be passed around.
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*/
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class TreeItem: public MessageTarget {
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friend class CMessage;
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DECLARE_MESSAGE_MAP;
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private:
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TreeItem *_parent;
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TreeItem *_nextSibling;
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TreeItem *_priorSibling;
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TreeItem *_firstChild;
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DisposeAfterUse::Flag _disposeAfterUse;
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public:
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CLASSDEF;
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TreeItem();
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/**
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* Gets the name of the item, if any
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*/
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virtual const Common::String getName() const {
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return Common::String();
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}
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/**
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* Returns true if the item's name matches a passed name
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*/
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virtual bool isEquals(const Common::String &name, int maxLen = 0) const {
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return false;
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}
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/**
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* Compares the name of the item to a passed name
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*/
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virtual int compareTo(const Common::String &name, int maxLen = 0) const {
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return false;
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}
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/**
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* Called when the view changes
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*/
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virtual void viewChange() {
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}
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/**
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* Get the parent for the given item
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*/
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TreeItem *getParent() const {
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return _parent;
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}
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/**
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* Jumps up through the parents to find the root game
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*/
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Game *getGame();
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/**
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* Jumps up through the parents to find the root game
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*/
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const Game *getGame() const;
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/**
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* Returns the currently active game view
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*/
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Gfx::VisualItem *getView();
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/**
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* Get the next sibling
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*/
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TreeItem *getNextSibling() const {
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return _nextSibling;
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}
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/**
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* Get the prior sibling
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*/
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TreeItem *getPriorSibling() const {
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return _priorSibling;
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}
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/**
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* Get the last sibling of this sibling
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*/
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TreeItem *getLastSibling();
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/**
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* Get the first child of the item, if any
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*/
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TreeItem *getFirstChild() const {
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return _firstChild;
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}
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/**
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* Get the last child of the item, if any
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*/
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TreeItem *getLastChild() const;
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/**
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* Given all the recursive children of the tree item, gives the next
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* item in sequence to the passed starting item
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*/
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TreeItem *scan(TreeItem *item) const;
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/**
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* Find the first child item that is of a given type
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*/
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TreeItem *findChildInstanceOf(const ClassDef &classDef) const;
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/**
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* Find the next sibling item that is of the given type
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*/
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TreeItem *findNextInstanceOf(const ClassDef &classDef, TreeItem *startItem) const;
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/**
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* Adds the item under another tree item
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*/
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void addUnder(TreeItem *newParent);
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/**
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* Adds a new child under this one
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*/
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void addChild(TreeItem *child);
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/**
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* Sets the parent for the item
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*/
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void setParent(TreeItem *newParent);
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/**
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* Adds the item as a sibling of another item
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*/
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void addSibling(TreeItem *item);
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/**
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* Moves the tree item to be under another parent
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*/
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void moveUnder(TreeItem *newParent);
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/**
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* Destroys both the item as well as any of it's children
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*/
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void destroyAll();
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/**
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* Destroys all child tree items under this one.
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* @returns Total number of tree items recursively removed
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*/
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int destroyChildren();
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/**
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* Detach the tree item from any other associated tree items
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*/
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void detach();
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/**
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* Attaches a tree item to a new node
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*/
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void attach(TreeItem *item);
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/**
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* Finds a tree item by name
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* @param name Name to find
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*/
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NamedItem *findByName(const Common::String &name);
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};
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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