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scummvm/engines/twine/debugger/debug_grid.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWINE_GRIDDEBUG_H
#define TWINE_GRIDDEBUG_H
#include "common/scummsys.h"
namespace TwinE {
class TwinEEngine;
class DebugGrid {
private:
TwinEEngine *_engine;
public:
DebugGrid(TwinEEngine *engine);
bool _useFreeCamera = false;
bool _canChangeScenes = false;
bool _disableGridRendering = false;
/** Change scenario camera positions */
void changeGridCamera();
/** Change grid index */
void changeGrid();
/** Apply and change disappear celling grid */
void applyCellingGrid();
};
} // namespace TwinE
#endif