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148 lines
3.1 KiB
C++
148 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/te/te_variant.h"
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namespace Tetraedge {
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TeVariant::TeVariant() : _type(TypeNone), _data(0) {
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}
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TeVariant::TeVariant(bool val) : _type(TypeBoolean), _data(val) {
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}
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TeVariant::TeVariant(double val) : _type(TypeFloat64), _data((uint64)val) {
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}
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TeVariant::TeVariant(const Common::String &val) : _type(TypeString), _data(0), _strVal(val) {
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}
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TeVariant::TeVariant(const char *val) : _type(TypeString), _data(0), _strVal(val) {
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}
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TeVariant::TeVariant(const TeVariant &other) : _type(other._type), _data(other._data), _strVal(other._strVal) {
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}
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bool TeVariant::toBoolean(bool *success) const {
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if (_type == TypeBoolean) {
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if (success)
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*success = true;
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return _data != 0;
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} else {
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if (success)
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*success = false;
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return false;
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}
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}
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float TeVariant::toFloat32(bool *success) const {
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if (_type == TypeFloat32) {
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if (success)
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*success = true;
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return *(float *)_data;
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} else {
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if (success)
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*success = false;
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return false;
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}
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}
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double TeVariant::toFloat64(bool *success) const {
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if (_type == TypeFloat64) {
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if (success)
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*success = true;
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return *(double *)_data;
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} else {
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if (success)
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*success = false;
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return false;
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}
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}
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int32 TeVariant::toSigned32(bool *success) const {
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if (_type == TypeInt32) {
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if (success)
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*success = true;
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return *(int32 *)_data;
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} else {
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if (success)
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*success = false;
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return false;
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}
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}
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int64 TeVariant::toSigned64(bool *success) const {
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if (_type == TypeInt64) {
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if (success)
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*success = true;
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return *(int64 *)_data;
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} else {
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if (success)
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*success = false;
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return false;
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}
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}
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Common::String TeVariant::toString(bool *success) const {
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if (_type == TypeString) {
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if (success)
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*success = true;
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return _strVal;
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} else {
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if (success)
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*success = false;
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return "";
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}
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}
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int32 TeVariant::toUnsigned32(bool *success) const {
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if (_type == TypeUInt32) {
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if (success)
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*success = true;
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return *(uint32 *)_data;
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} else {
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if (success)
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*success = false;
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return false;
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}
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}
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int64 TeVariant::toUnsigned64(bool *success) const {
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if (_type == TypeUInt64) {
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if (success)
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*success = true;
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return *(uint64 *)_data;
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} else {
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if (success)
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*success = false;
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return false;
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}
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}
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} // end namespace Tetraedge
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