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scummvm/engines/tetraedge/game/scene_lights_xml_parser.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/game/scene_lights_xml_parser.h"
#include "tetraedge/te/te_light.h"
namespace Tetraedge {
bool SceneLightsXmlParser::parserCallback_Global(ParserNode *node) {
_parent = Parent_Global;
return true;
}
bool SceneLightsXmlParser::parseCol(ParserNode *node, TeColor &colout) {
uint r = node->values["r"].asUint64();
uint g = node->values["g"].asUint64();
uint b = node->values["b"].asUint64();
uint a;
if (node->values.contains("a"))
a = node->values["a"].asUint64();
else
a = 0xff;
if (r > 255 || g > 255 || b > 255 || a > 255) {
parserError("Invalid color values");
return false;
}
colout = TeColor(r, g, b, a);
return true;
}
bool SceneLightsXmlParser::parserCallback_Ambient(ParserNode *node) {
// can appear under either global or light
TeColor col;
if (!parseCol(node, col))
return false;
if (_parent == Parent_Global) {
TeLight::setGlobalAmbient(col);
} else {
_lights->back()->setAmbient(col);
}
return true;
}
bool SceneLightsXmlParser::parserCallback_Lights(ParserNode *node) {
// Nothing to do, data handled in the child keys.
return true;
}
bool SceneLightsXmlParser::parserCallback_Light(ParserNode *node) {
_parent = Parent_Light;
_lights->push_back(Common::SharedPtr<TeLight>(TeLight::makeInstance()));
TeLightType ltype = TeLightType::LightTypeDirectional;
if (node->values["Type"] == "Spot")
ltype = TeLightType::LightTypeSpot;
else if (node->values["Type"] == "Point")
ltype = TeLightType::LightTypePoint;
_lights->back()->setType(ltype);
return true;
}
bool SceneLightsXmlParser::parserCallback_Position(ParserNode *node) {
float x = atof(node->values["x"].c_str());
float y = atof(node->values["y"].c_str());
float z = atof(node->values["z"].c_str());
_lights->back()->setPosition3d(TeVector3f32(x, y, z));
return true;
}
bool SceneLightsXmlParser::parserCallback_Direction(ParserNode *node) {
float h = (atof(node->values["h"].c_str()) * M_PI) / 180.0;
float v = (atof(node->values["v"].c_str()) * M_PI) / 180.0;
_lights->back()->setPositionRadial(TeVector2f32(h, v));
return true;
}
bool SceneLightsXmlParser::parserCallback_Diffuse(ParserNode *node) {
TeColor col;
if (!parseCol(node, col))
return false;
_lights->back()->setDiffuse(col);
return true;
}
bool SceneLightsXmlParser::parserCallback_Specular(ParserNode *node) {
TeColor col;
if (!parseCol(node, col))
return false;
_lights->back()->setSpecular(col);
return true;
}
bool SceneLightsXmlParser::parserCallback_Attenuation(ParserNode *node) {
float c = atof(node->values["constant"].c_str());
float l = atof(node->values["linear"].c_str());
float q = atof(node->values["quadratic"].c_str());
if (c < 0 || l < 0 || q < 0)
warning("Loaded invalid lighting attenuation vals %f %f %f", c, l, q);
_lights->back()->setConstAtten(c);
_lights->back()->setLinearAtten(l);
_lights->back()->setQuadraticAtten(q);
return true;
}
bool SceneLightsXmlParser::parserCallback_Cutoff(ParserNode *node) {
float cutoff = atof(node->values["value"].c_str());
if (cutoff < 0.0f || (cutoff > 90.0f && cutoff != 180.0f))
warning("Loaded invalid lighting cutoff value %f", cutoff);
_lights->back()->setCutoff((cutoff * M_PI) / 180.0);
return true;
}
bool SceneLightsXmlParser::parserCallback_Exponent(ParserNode *node) {
float expon = atof(node->values["value"].c_str());
if (expon < 0.0f || expon > 128.0f)
warning("Loaded invalid lighting exponent value %f", expon);
_lights->back()->setExponent(expon);
return true;
}
bool SceneLightsXmlParser::parserCallback_DisplaySize(ParserNode *node) {
_lights->back()->setDisplaySize(atof(node->values["value"].c_str()));
return true;
}
bool SceneLightsXmlParser::parserCallback_Shadow(ParserNode *node) {
_parent = Parent_Shadow;
return true;
}
bool SceneLightsXmlParser::parserCallback_SourceLight(ParserNode *node) {
_shadowLightNo = atof(node->values["number"].c_str());
return true;
}
bool SceneLightsXmlParser::parserCallback_Fov(ParserNode *node) {
_shadowFov = atof(node->values["value"].c_str());
return true;
}
bool SceneLightsXmlParser::parserCallback_NearPlane(ParserNode *node) {
_shadowNearPlane = atof(node->values["value"].c_str());
return true;
}
bool SceneLightsXmlParser::parserCallback_FarPlane(ParserNode *node) {
_shadowFarPlane = atof(node->values["value"].c_str());
return true;
}
bool SceneLightsXmlParser::parserCallback_Color(ParserNode *node) {
TeColor col;
if (parseCol(node, col)) {
_shadowColor = col;
return true;
}
return false;
}
}
// end namespace Tetraedge