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scummvm/engines/nancy/ui/button.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_UI_BUTTON_H
#define NANCY_UI_BUTTON_H
#include "engines/nancy/renderobject.h"
namespace Nancy {
struct NancyInput;
namespace UI {
class Button : public RenderObject {
public:
Button(RenderObject &redrawFrom, uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds);
virtual ~Button() = default;
void handleInput(NancyInput &input);
bool _isClicked;
};
} // End of namespace UI
} // End of namespace Nancy
#endif // NANCY_UI_BUTTON_H