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scummvm/engines/nancy/action/actionmanager.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_ACTION_ACTIONMANAGER_H
#define NANCY_ACTION_ACTIONMANAGER_H
#include "common/array.h"
namespace Common {
class Serializer;
class SeekableReadStream;
}
namespace Nancy {
class NancyEngine;
struct NancyInput;
namespace State {
class Scene;
}
namespace Action {
class ActionRecord;
// The class that handles ActionRecords and their execution
class ActionManager {
friend class Nancy::State::Scene;
public:
ActionManager() {}
virtual ~ActionManager() {}
void handleInput(NancyInput &input);
void processActionRecords();
bool addNewActionRecord(Common::SeekableReadStream &inputData);
Common::Array<ActionRecord *> &getActionRecords() { return _records; }
ActionRecord *getActionRecord(uint id) { if (id < _records.size()) return _records[id]; else return nullptr;}
void clearActionRecords();
void onPause(bool pause);
void synchronize(Common::Serializer &serializer);
protected:
virtual ActionRecord *createActionRecord(uint16 type);
Common::Array<ActionRecord *> _records;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_ACTIONMANAGER_H